Description
GTA V Navigation Tool (Maxscript)
INSTALL
Copy the folders "GTAV_Map_Helper" and "Startup" in the "scripts" folder of your 3ds Max. (usually "3dsmax\scripts\")
Run 3ds Max and the script will appear in your utilities.
YTYP & YMAP
EXPORT
Select the meshes used as GTA V drawables, customize the settings and click "Add" to collect the data.
The chosen settings will be used for all the selected meshes.
When you finished click the "Export" button to save the .xml file.
In case you want to restart you can click the "Reset" button.
In case you are using GIMS EVO to export models remember that the name of the meshes you select should be the same used for .#dr files because the script takes the name from the meshes. Some properties you don't see in the panels might be still not supported or auto calculated. For example the lodDist is automatically calculated based on the radius of the mesh, textureDictionary in .ytyp instead if left empty will be filled with the same name of the single mesh (case of embedded textures), otherwise the chosen name will be used for all the selected created archetypes.
I strongly suggest to place the pivots of your meshes inside their bounding box, you can easily move them in the center of the mesh using the tool in 3ds. Remember also that their parent dummy create with GIMS EVO overrides the children pivots, so you should manually move it at the same position of the pivot that you previously moved in the center of the mesh (or at least inside the bounding box)
You can use the "GIMS EVO Shortcouts" in the main menu of this script to automatically do move create the parent dummies and move them at the same position of the meshes pivots. (It will also add the "Game Mesh" modifier required for GIMS EVO).
IMPORT
Import a .json or .xml file to move/rotate geometries in the scene, it will create instances for entities with the same name.
NOTE: This is a beta script, it may change a lot.
OLD SCRIPTS: Water.xml
Work from Top View and create planes, they will be used as water blocks.
**FiveM .json Exporter** I also included the .json support since this script is initially written to work with json only and I still find the json a good format to backup both entities and archetype in the same file.
If you have an error on startup about the assembly, right click on "Newtonsoft.Json.dll" located in the "scripts\GTAV_Map_Helper\fivem\" folder, go to Properties and unblock it or simply download it from here:
This script doesn't export game models, you will still need a script like GIMS EVO to do that.
You will also need to convert the .xml to game format using a tool like CodeWalker, OpenIV or MetaTool.
This tool was initially made to help creating custom maps for GTADrifting server for FiveM.
First Upload: November 11, 2024 Last Updated: November 11, 2024