Description
Real-Time Gear Indicator on Speedometer UI
This method outlines how to get a gearshift display on your vehicle's digital cluster without scripts or trainers.
**Important Considerations:**
- Accurate gear display depends on the UV map of the numbers and the vehicle's handling data.
- If your vehicle's handling data resembles a sedan or slower car, you might need to adjust the UV map accordingly.
- Before adjusting UVs, determine your vehicle's handling data and check in-game at what speed gear changes occur.
Typical Gearshift Patterns (Sport/Super Car):
- 1st gear: 1-30 (mph)
- 2nd: 30 - 60
- 3rd: 60 - 80
- 4th: 80 - 100
- 5th: 100 - 120
- 6th: 120 - 180
A reference dials texture in .z3d format is provided for easy UV mapping.
Once satisfied with the shifting patterns, place all seven objects (N to 6) at the top of the hierarchy, directly below the chassis.
Do not connect the numbers in zmodeler; all seven objects should be positioned as they are during export.
You can also place all seven objects under a "dials" compound. This will make the game display gears only when the player enters the vehicle.
This example is designed for the "script_rt_dials_race" texture; therefore, you need to change your vehicle's default dials to this one.
First Upload: November 11, 2024 Last Updated: November 11, 2024
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