Gims Assistant 1



Description


Gims Assistant

This is a script designed to enhance the workflow for GIMS in 3ds Max.

Installation

  1. Navigate to your scripts folder, typically located at "C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup".
  2. Drag and drop the "gims_helper.ms" file into the Startup folder.
  3. Launch 3ds Max.
  4. To access the Gims Assistant, open the Utilities tab and click on "Open Gims Helper".

Model Tools

  • "Create Gta Model": Applies the mesh modifier to the selected geometry and parents it under an EGIMS_V_Model. Multiple selections can be treated as individual items or a single entity.
  • "Static Collision": If checked, creates a separate EGIMS_V_Collision_Composite, duplicates the item, parents it to the composite, and applies the appropriate modifier.
  • "Embedded Collision": If checked, creates a child EGIMS_V_Collision_Composite under the model, duplicates the item, parents it to the composite, and applies the appropriate modifier.
  • "Model Name": Assigns the specified name to the model.

Collision Tools

  • "Create Gta Collision": Creates an EGIMS_V_Collision_Composite, applies the necessary modifier, and parents it under the composite.
  • "Set Collision Flags": Sets common collision flags: MAP ANIMAL, MAP COVER, MAP DYNAMIC, MAP VEHICLE, MAP WEAPON.
  • "Composite Name": Assigns the specified name to the composite.

Shader Tools

  • "Set All Shaders": Assigns the selected shader from the dropdown menu to all materials of the chosen model(s).

Vertex Tools

  • "Paint Vertices": Assigns the selected color from the color box to every selected vertex.

Future Ideas

  1. Automatically assign collision materials based on object names (e.g., "grass" objects receive a grass material).
  2. Allow users to customize shaders, flags, default model/composite names in dropdowns and textboxes.

Acknowledgements

Thanks to Vetchems.


First Upload: November 11, 2024 Last Updated: November 11, 2024


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