Description
Financial Accounts
This mod allows each character to have multiple bank accounts. Deposits and withdrawals are handled through your phone, and each account can be given a custom name. Account setup is done through the BankAccounts.ini
file.
This bypasses the $2,147,483,647 limit by allowing you to store that amount in each individual account. Creating more accounts grants you access to essentially unlimited funds.
The mod features four groups of accounts: Franklin, Michael, Trevor, and Other. The "Other" category accommodates pedestrians who aren't one of the three protagonists.
This mod draws inspiration from AccountInBank by Inco and Mobile Money Vault by HKH191, aiming to combine their functionalities while introducing new elements to the game. It addresses limitations like single account per player (AccountInBank) and a 10-account cap with no custom names or character separation (Mobile Money Vault).
The mod intentionally omits features like commission, interest, fees, inter-character transfers, and shared vaults, encouraging users to explore other mods for those functionalities.
Requirements:
- iFruitAddon2 (2.1.0.0 used for development)
- NativeUI (1.9.0.0 used for development)
- ScriptHookVDotNet3 (3.3.2.0 used for development)
Installation Instructions:
Copy BankAccounts.dll
and BankAccounts.ini
into the scripts folder.
Account Setup Instructions:
The BankAccounts.ini
file contains four sections: [Franklin], [Michael], [Trevor], [Other]. Within each section, you can customize three settings:
-
Number of accounts for that player (set using
NUMBEROFACCOUNTS = X
). - Account name (set using
ACCOUNTNAME[X] = "Name"
). - Amount of money stored in the account (set using
MONEYSTORED[X] = Amount
. Set this to zero for new accounts.
You can add or remove accounts as needed, but ensure that the NUMBEROFACCOUNTS
value matches the number of lines for both ACCOUNTNAME
and MONEYSTORED
. Reload the script after making changes for them to take effect in-game.
Known Error:
Reloading the script manually while playing as a spawned ped may trigger an error message during the first second. The script will still load normally, and all functions will operate correctly. This is a rare edge case that doesn't affect functionality and won't be fixed.
First Upload: November 11, 2024 Last Updated: November 11, 2024