Description
Epic Fails
This mod adds a cinematic wasted/busted camera, with options for controlling the fail screen (timescale / duration) and first person. These can be enabled or disabled separately and there are 15 configurable settings to suit your preferences.
The fail screen can be skipped at any time using Enter/Space or X/A on a controller.
This script may conflict with mods that affect the game's fail screen or timescale.
-------------------- You can receive the latest updates, support, and send suggestions for mods. --------------------Requirements
- Script Hook V
- Community Script Hook V .NET
Configurable Options
EnableWasted (Enables functionality when dead)
EnableBusted (Enables functionality when busted)
EnableTime (Overrides vanilla fail screen timing)
Duration (Duration of fail screen - Can to set to -1 for infinite)
TimeScale (Time Scale during fail screen)
FadeOutDuration (Duration of fade out when fail screen ends)
EnableCamera (Enables cinematic camera)
EnableFirstPersonCamera (Enables first person camera when player is in first person perspective)
EnableFirstPersonCameraForce (Enables first person camera regardless of perspective)
CameraFOV (Cinematic camera field of view)
FirstPersonCameraFOV (First person camera field of view)
CameraChange (Enables periodic cinematic camera angle changes)
CameraChangeMin (Minimum time between camera angle changes)
CameraChangeMax (Maximum time between camera angle changes)
CameraChangeStop (Period of time at the end of the fail screen that disables further camera angle changes)
Installation
Copy FailCam.dll and FailCam.ini to the scripts folder
Open FailCam.ini in a text editor to configure preferences
Notes
- This mod does not currently trigger with specific mission fails (someone getting spooked or a friendly dying) as tracking this has been unreliable.
- Although there is some detection with rays when the camera is moved, it may still clip through walls, peds and objects, some further improvements to this may be made later on.
- This mod has been developed with ScriptHookVDotNet 3.0. If there are issues running the mod, using that version may help.
Change Log
- v1.0: Release
First Upload: November 11, 2024 Last Updated: November 11, 2024