Enduring Arms V 1.0

.Net Gameplay Trainer Weapons


Description


Enduring Arms V

____________________________________________________________ DESCRIPTION ____________________________________________________________ This script uses Trainer V's weapon save feature to load a specific weapon loadout upon starting the game/pressing a hotkey. This allows for DLC weapons/attachments/camos to be persisted over multiple sessions. For now, only 36 weapons are persisted (there are 70 something weapons in all) so be mindful of what you're saving. The script will only load the weapons automatically when the game is opened for the first time. That means when you are already in a session and load a saved game, the weapons will not automatically be loaded. To supplement this problem, I've added a hotkey button to load all of the weapons. ____________________________________________________________ INSTALLATION ____________________________________________________________ Drag and drop TrainerV.asi and TrainerV.ini into the main GTA V directory. The optional TrainerV.ini file removes all of the hotkeys that TrainerV sets in place, such as spawning cars, teleporting, airbreak, etc. If you just want to use TrainerV for the sole purpose of weapon saving/loading, use the optional .ini file. Drag and drop StartupWeapons.dll into your GTA 5 Scripts folder. ____________________________________________________________ INSTRUCTIONS ____________________________________________________________ After you've acquired a loadout you'd like to be loaded on startup, open TrainerV (default F4/F3) and navigate to the "Weapons" menu. Inside, you'll want to go to "Weapons Load/Save Menu" and Save all of the weapons to **SLOT 1**. (**IMPORTANT:** Always save the weapons you want loaded to slot 1). To make sure the loadout is saved, check and see if a file "Weapons1.ini" was created in the main GTA directory. This is the file the script will reference to load our weapons. Voila, that's all there is to it. Every time you start your game, the weapon loadout saved to Slot 1 will be loaded with the same ammo, attachments, and camo. The script does not load weapons on loading a save after the game has already been started/opened, so to supplement that I've added a hotkey to load the weapons. Press F12 to load the weapons you have saved to Slot 1. ____________________________________________________________ NOTES ____________________________________________________________ I plan to eventually add all 70 something slots so it can support every single weapon/attachment combination in the game, but that takes time and patience so bear with me. I also plan to incorporate different loadouts for Michael, Franklin, and Trevor. I would like to be able to load the loadouts automatically after each save/character switch, but I don't know if that will be possible. Making multiple loadouts is, however, even if I have to make a script for each character. Make sure you have these installed: Script Hook V ScriptHookV .NET If you have any feedback, questions, concerns, or issues, feel free to tag me in a comment and I'll do what I can to assist.
First Upload: November 12, 2024 Last Updated: November 12, 2024


0 Comments