Description
Display Vehicle Data on LCD: .NET/Arduino Project (Legacy)
LCD Vehicle Info (for Arduino) v0.3
Speed Only for now, more being added later!
Requirements:
- ScriptHookV
- ScriptHookVDotNet (v2.4)
- Arduino (UNO,Nano,MEGA,Due,etc)
- Arduino IDE
- LCD Screen (I2C or Regular)
How to Use:
- First hookup the LCD to your Arduino then upload the Arduino sketch to your Arduino
- Simply open the .ino in the Arduino IDE
- Select your arduino in Tools -> Port
- I2C:
- Connect the headers to the pins specified in the code (I2C VCC -> 5v, I2C GND -> GND, I2C SDA -> A4, I2C SCL -> A5)
- Verify & Upload
- Regular / Self Soldered
- Connect headers to pins (in order): 12, 11, 5, 4, 3, 2
- Comment out "LiquidCrystal_I2C lcd(0x3F, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE); "
- Remove "//" comment: "LiquidCrystal lcd(12, 11, 5, 4, 3, 2);"
- Verify & Upload
- Be sure to change lcd.begin(20, 4); to your LCD dimensions! Also, in the INI please make sure to set to your LCD's dimensions!!!
(i.e 16x2 LCD -> lcd.begin(16,2);) - Next, place ArduinoLCD.dll & LCDVehicle.ini in GTAV/scripts/
- Edit "COMPort" in LCDVehicle.ini to the correct Arduino COMPort
- Set BAUD to 9600 (unless changed in .ino)
- If you are unsure about your COMPort, enable "ShowAvailablePorts", go in game and press the specified key for "ShowAvailablePortsKey"
- Open GTA V & Use!
Default Keys
Toggle: L
Show Available Ports: O
Changelog
-v0.1: Test/alpha (not released)
-v0.2: First release
-v0.3: Added current vehicle to the LCD screen.
-v0.3.1: Added 2 values in INI (LCDColumn, LCDRow), please make sure to set to your LCD's dimensions!!! Enjoy!
First Upload: November 13, 2024 Last Updated: November 13, 2024
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