Description
Tailored Weapon Movement
InstallationPlace CustomWeaponAnimations.dll and weaponanimations.meta into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
About
With this mod you can override the default weapon animations with different in-game animations.
Example of weapon entry:
This makes the revolver use one handed animations.
Item key - The weapon name
IdleClipSet - The animation dictionary and file separated by a comma that plays when the player is aiming
IdleAnimFreezeTime - The animation time (0.0 - 1.0) in which the idle clipset will freeze (useful for using specific animations), leave -1 to ignore
FireClipSet - The animation dictionary and file separated by a comma that plays when the player is firing, leave "null" without the parentheses to ignore.
I left some examples that are also shown in the video.
Changelog
1.0
- Initial Release
First Upload: November 12, 2024 Last Updated: November 12, 2024
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