Revised Real'o Weaponry (RR2.8 Update) 1.1
ConfigDescription
Revised Real'o Weaponry (RR2.8 Update)
NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE!
This mod is based on the work of mr Rippler, Ripplers Realism 2.8. All weapon ballistics come from that mod, so it is required to install it first before applying my edits for the best experience. I recommend using his materials.dat as well to get subtle bullet penetration on thin metals and wood.
How does this mod change my game? (Excluding changes from Rippler's mod)
- Realistic bullet force applied to pedestrians (No more pedestrians flying when shot, they react but won't fly like paper)
- Realistic force when meleeing (Your superman days are over, recommended using @zipporaid edited fighting)
- Realistic muzzle effects for all guns, including dlc ones.
- Bullet penetration for all weapons (Only passes through one person, snipers penetrate two persons, gusenberg doesn't penetrate)
In real life guns don't spit fire like flamethrowers. Depending on ammunition, guns rarely produce muzzle flame. I've tried to mimic this by making guns puff smoke and occasionally some fire as well. I know @zipporaid has used smoke effects as well on his mod but mine are more subtle.
Changelog 1.1
- Support for latest patch lowrider2
- Double barrel shoots one cartridge at a time
- Still requires Rippler's Realism installed first, this is just an edit of his mod
Installation as usual, find the corresponding file and replace:
- BACKUP YOUR FILES!
- Weapons.meta in update/update.rpf/common/data/ai
- Weapon files in: mpapartment, mplowrider, mplowrider2, mpluxe, mpluxe2; Go to update/x64/dlcpacks
- And the rest; Go to update/update.rpf/dlc_patch
This is my first try at modding, don't be too harsh ;)
As always post bugs and questions here.
First Upload: November 12, 2024 Last Updated: November 12, 2024