Kinetic Equilibrium Enhancement with Acrobatics & Falls (Euphoria Mod) 5.0

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Description


Kinetic Equilibrium Enhancement with Acrobatics & Falls (Euphoria Mod)

NPCs balance based on the force of bullets, their health, and whether they are tripping.

Changelog

5.0

Keep shooting even with vanilla weapon forces; otherwise, NPCs will recover. Stunt falls are still present but have been reduced in intensity. Limitations for fire and electricity have been removed. Headshots result in instant ragdoll.

4.0

The largest update to date includes stumbling, balancing NPCs, reach for wound and injured behaviors (video #1), and nearly 100% falling over walls when near the appropriate height (video #3). NPCs now stunt fall like the player, which has been reworked to tumble as much as possible until the ground levels out (video #2).

3.0

Eliminates standing during death sequences.

2.0

Close to completion. Headshots may be changed to full looseness. Currently, falling NPCs become completely loose (as most are falling dead from a helicopter in my playthrough) as well as at the end of vehicle hits.

1.3

Added to the tunables section so that ALL NPCs have this ability.

1.2

After extensive research and testing (including accidental crashes due to poor copy-pasting and formatting errors), I made all VANILLA tasks accessible within the ballistic functions of physicstasks. They balance as much as possible until they are injured enough to fall. I've observed them attempt knee walking. Classes resumed, making it difficult to find time for video creation (a quick pistol video has been uploaded, with potential for more but no ETA). However, I believe this is the best achievable outcome using vanilla behavior tasks without modifying stayupright forces. I MIGHT explore further modding, but this is likely the final stage of this mod's development. Enjoy! If someone wants to create a video in their spare time, it would be appreciated (I will eventually get around to it myself). No longer alters anything in the behaviours.meta file.

1.1

Tweaked the behaviours.meta file for more vanilla behaviors. Added values for falloverwall, created balanceindefinitely flags for nearly all bullets (while alive, I have no idea how to make them stay alive), and enabled reaching for lower extremities, head, and neck wounds in physicstasks. More arm and leg wound reactions, delayed leg weakening, and peds now have a significantly better balance threshold when shot from behind.

19-Dec-2016

A new video has been added to showcase the update (second video).

Installation

1. Extract the zip file to a memorable location. 2. Using OpenIV, navigate to update/update.rpf/x64/data/tune, right-click "physicstasks.ymt", and select "Copy to 'mods' folder". 3. Right-click the newly created files in your "mods" folder and replace them with the extracted files from step #1.
First Upload: November 11, 2024 Last Updated: November 11, 2024


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