Jericho IWI: Modular Upgrade/Swap 1.1
HandgunDescription
Jericho IWI: Modular Upgrade/Swap
A handgun with high stopping power and armor piercing bullets.
Since it's a handgun, there is not much edits I can do like my Javelin and NLAW. However it still features some good thingies;
- Jacketed Armor-Piercing rounds to easily go through the armor.
- Higher stopping power and penetration allows the bullet to go through a single human.
- Slightly higher impact force.
- Faster firing rate than vanilla handguns.
Offers both Add-On and Replace versions and both can be installed as dlcpacks like my other weapons.
--- Installation ---
Add-On Version;
Place this to designated locations; IWIJericho >> mods\update\x64\dlcpacks Then edit the dlclist.xml in mods\update\update.rpf\common\data; dlcpacks:/IWIJericho/Replace Version (Replaces Combat Pistol);
Place these to designated locations; IWIJericho_Replace >> mods\update\x64\dlcpacks Then edit the dlclist.xml in mods\update\update.rpf\common\data; dlcpacks:/IWIJericho_Replace/ To have unique special rates for Replace version, you need to edit a few vanilla files and merge my values with them. I can't add the whole files like my Guided Missile Launchers, cuz these files contain more than 1 weapon meta. Backup is advised if you are new to this.I also highly suggest opening my merging .txt files with Notepad++ . (This isn't an advertisement, I'm just helping you out)
mods\update\update.rpf\common\data\ai
weapons.meta weaponanimations.meta weaponcomponents.meta Follow everything in " for Merging.txt" versions of these and pay attention to the instructions in brackets. You can add below line to FavouriteWeapons.xml of Menyoo; Check readme in mod for this, can't paste here since some parts get converted to html codes. or for TrainerV / Simple Trainer; [AddedWeapons] Enable1=1 ModelName1=iwi_jericho DisplayName1=IWI Jericho I also decided to get rid of useless letters like w_pi so the spawn name is iwi_jericho if you wish to spawn manually. Might update my other weapons with new simpler names later perhaps.Optional Version is with prop version of them, with the gun's barrel slided backwards also with animations I used for screenshots. Spawning info, Attachment Position (might need a few adjustments depending on ped type) and such included in it's own readme. Uploaded per request of Slick
Update 1.1 Fixed the chamber animation that was moving together with the slide.
2nd Optional Cop Holster Version Replaces the gun at task_001 with IWI Jericho for s_m_y_cop_01 ped model. If you use it with Cop Holster mod, the ped will draw the Jericho out of the holster (The main functional gun required for that part). Offers 2 installation methods. One is through dlcpacks if you didn't modify this ped. The other one is through manually merging the holster model itself, if you already have modified this ped and keep the modifications.
It's installation instructions are in it's own readme.
First Upload: November 11, 2024 Last Updated: November 11, 2024
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