USS Nathan James (DDG-151) - Interior Design Mod: Functional Weaponry & Customizable Layout 2.5

Add-On Featured Boat


Description


USS Nathan James (DDG-151) - Interior Design Mod: Functional Weaponry & Customizable Layout

CHANGELOG

2.5

-working VLS missiles -working flares -Aim adjusted for cannon and CIWS (camera will not try to default back but instead stays where you aim) -hangar doors will both always spawn by default -new explosion effects -more health -Additional VehFuncs V features: openable VLS hatch and an additional spinning radar -Removed driveby ability, so you can comfortably cycle through the vehicle weapons

2.0

-5-inch gun working -CIWS working -New helm detail as tuning parts -Reduced file size of .yft files a little -Split .ytd file to make it more FiveM friendly

1.5

-working CIWS gun added (script by cpast) After... 2 years or something here is the first official release of the Arleigh Burke Class destroyer in Flight IIA configuration. This particular ships represents the fictional DDG-151 Nathan James from the novel and TV series "The Last Ship". This model features a detailed exterior and features parts of the interior, including hangar bay and bridge. The boat has a custom layout, allowing 10 people to sit "inside". 8 on the bridge and 2 as flight deck controllers on the rear. It also uses front bumper tuning to represent different ships from the TV series. DDG-162 Shackleton and DDG-157 Hayward can be represented. The tuning changes hull number, name and ship's crest. The hangar bay doors are extra 1 and 2 and can toggled on and off in the vehicle component menu. Model features *some* lights, but doesn't look as much as a christmas tree as it did on previous screenshots and videos. Some radars rotate and the flags are waving in the wind. NO WORKING WEAPONS. No MG, no missiles, no cannon. Ships can not have weapons natively, converting it into amphibious vehicle class made the handling really... Well, shit. So here's the current version for smooth sailing in peacetime waters.

THANKS

nathanjamesddg151: Buying different models to put together the Flight IIA destroyer model and a lot of texture work, references and help Elope/Yukikaze: messing with big boat handling lines to have a *somewhat* realistic handling PNWParksFan: Being by my side again and again when it comes to the troublesome and tedious boat class in GTA V, trying to figure out as much as possible how things work cpast: For making a script which finally enables weapons on ships!

Future Work

Proper LODs and a better interior (perhaps scripted weapons)
First Upload: November 11, 2024 Last Updated: November 11, 2024


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