The Physics of Heartbeat 2.4

Handling


Description


The Physics of Heartbeat



Welcome to my Handling Modification:

Version 2.4

- The tyres grip much better now. You can drive faster without losing control of the vehicle so fast. The last version was a bit immersion breaking, because it felt to slippery. It makes a lot more fun now to drive fast while changing the gears and to slow down just before the next curve and hit the gas again. Driving is much more immersive with this handling. You need still some skills, but the reaction of all vehicles is more precise.

- Decreased the Suspension Force of most of the Sports and Supercars. I think it was a bit too much.

- Vehicles added from the Casino Update.

- Other minor changes and optimisations

Version 2.3

- Changes made on the following Carsections: Classic Sport, Sport and Supercars
- Brakes improved
- Suspension optimisations
- other minor changes on some cars

Version 2.2

- Vehicles from Patch 1.0.1604.0 added and modified.
- Removed the Advanced Flags from all DLC Vehicles.
- Increased the mass value for the Arena Vehicles
- Reduced the Damagemult for the Engine, Weapon, Collision and Deformation.
(Only the highly modified Arena vehicles like the Bruiser and Cerberus are affected)

Version 2.1

5 different Deformation Options added.

1. No Deformation
2. Default
3. Heavy
4. Extreme
5. Scrap Press

Version 2.0

The new Traction for all vehicles is much better now. You can drive much faster and control the Vehicle in case it oversteers or you lose a bit of traction. With this handling you are able to compensate any mistake more easy.

Ive improved the Brakes also and reworked the Topspeed and Acceleration for all the different Vehicle Sections to more realistic ones.

Supercars are really fast! They reach between 300-450 km/h.

Sportcars are a bit slower. Between 250-350 km/h.

Sedans should not be faster than 250 km/h.

- Reduced the Damagemult for the Engine, Weapon, Collision and Deformation. This Tracion will make the cars much more heavier and increase the immersion to simulate more a real vehicle. Ive changed the suspension for many vehicles too, but its still a bit in a experimental phase, for some cars more and others not. Try the Vapid Sadler for example.

You will have more the impression now to drive a heavy vehicle if you see how the suspension interacts with the ground and the whole car reactions if you accelerate in the curves etc., it makes a lot of fun now.

There are a couple of other things i want to understand better, to make this handling more realistic and fun.

All SUV and Offroad Cars are now 4WD and many Supersportcars too. A few new handlings added from old DLC ive forgot in the first version, i hope all cars are now implemented and modified. As ive said, its still WIP and should be more detailed in the next versions. Hope you like it. Enjoy.

Please tell me if something is wrong or should be better or if ive forgot to modify some vehicles. Trucks and Buses are modified too. Superbikes are still fast and easy to steer in the curves but not the Faggio, its slow as fuck now compared to previous versions:)
First Upload: November 13, 2024 Last Updated: November 13, 2024


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