Description
Enhanced Toyota Supra 2JZ 3.0L I6 Engine Audio for OIV/FiveM
Before requesting anything in the comments, please note that I only accept discussed paid or trade requests due to limited time. You may inquire on my Discord server, details of which are included in this description. Head over to my Patreon (details removed) to get 1 month early access to 1 or 2 sound mods per month! For March 2022, I offer a Pagani Zonda V12 and a Subaru EJ Flat-4. For information on installing my old sound DLC package, which you can also manually install this individual sound DLC to, see the link provided (details removed). Join my Discord server here: (details removed) Brought to you by [GVMA] In the name of family.Mod Info
Toyota 2JZ Engine Sound v3.0
Commissioned by: Wanted188 Special notes: Includes 2 versions - a big turbo variant and a nearly-stock variantChangelog:
3.0 - Reworked with new samples from Forza Horizon 5Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP. -A FiveM server build that supports the Los Santos Tuners assets for FiveM.Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation Legacy_DMC - GSTools, REV guidance 3P1C - REL XMLs InfamousSabre - Help with sample improvements/fixes, Audacity guidance TheAdmiester - NFS Heat and GRID 2 sample extractionSources:
Playground Games (Forza Horizon 5) - Exhaust sounds Codemasters (GRID 2) - Engine/Intake sounds Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds Turn 10 Studios (Forza Motorsport 7) - Dump valve and waste gate sounds Recommended to use on: vehicles utilizing the Toyota JZ engine, specifically the 2JZ variant.Description
This mod implements custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq2jzgterace" in the vehicles.meta audioNameHash entry for a given car. Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration. This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method. Extra effort is also spent on non-engine-related parts of the audio for an immersive experience. AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.Installation
Installation instructions and additional info are in the readme.txt.First Upload: November 12, 2024 Last Updated: November 12, 2024
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