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This mod follows in the footsteps of my vanilla cars handling mod Drive V (/vehicles/drive-v-realistic-driving-car-handling), and also resolves the crashes that occur with the current version of IVPack. The handling is more similar to IV than V, but without a few of what I felt were the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I've also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on.
Features: - Vehicle cabin deformation enabled
- Level of deformation similar to IV
- Downforce disabled from all but supercars
- Scaled top speeds
- Popping onto curbs disabled
- Realistic suspension behavior
New for 2.0: - All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn't mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking.
- Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That's why you could hit a pole and the whole front end would be pushed in.
- Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!
Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, only the first two or three colors would spawn and you'd almost never see anything beyond that.
https://www.gta5-hub.com/scripts/zolikapatch-v-hq-reflections-crash-fixes-more
This mod was designed to be used with ikt's InversePower mod (for power oversteer) and ENB (for cabin deformation). Please download them and use the settings in the installation readme for the proper experience:
https://www.gta5-hub.com/scripts/inversepower (
Note: Download version 1.1.3)
http://enbdev.com/download.html
Known issues: Both Yankee versions have issues built into the models that I cannot fix. The Futo hatchback's headlights don't flip up. The Hellfury was cut for causing crashes.
If you'd like to support my work and receive one-off handling mods, you can join my Patreon here:
https://www.patreon.com/permissiontoland Changelog: 2.2 - Fixed mistake with folder structure. Any installation issues should be fixed now.
2.1 - Adds Tuners update vehicles to traffic.
2.0 - All new spawn colors, improvements to Chavos and Admiral handling, damage specificity/localization increased across the board, support for Tuners update.
1.0 - Initial release