Enhanced Driving Physics Mod for IVPack 3.1
HandlingDescription
Enhanced Driving Physics Mod for IVPack
This mod follows in the footsteps of my vanilla cars handling mod Drive V. The handling is more similar to IV than V, but without some of the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I've also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on. This mod is compatible with DriveV (see instructions in readme file).
Features:
- Vehicle cabin deformation enabled - Level of deformation similar to IV - Downforce disabled from all but supercars - Popping onto curbs disabled - Realistic suspension behavior - New paint colors with greater variety - Auto-brake disabled - Realistic top speeds
New for 3.1:
Mostly a bug fix. Corrected typos causing Coquette interior issue and crashing when Coquette is spawned in traffic. Sentinel handling improved. Rancher engine sound changed. Ghawar improved. AI handling improvements.
New for 3.0:
The biggest changes here are realistic top speeds and recalculated engine power values. An option for improved traffic using the same system as the latest DriveV update has been added. Another option has been added to enable bumper and chassis collision. This means the bumpers will no longer allow the ground or any objects to pass through them, and the car's underside can contact the ground. This means that cars can bottom-out when landing jumps and high-center over changes in terrain. This also means that cars with low bumpers will not be able to mount curbs or stairs, and will collide with them instead. Bike handling has been improved. Handling improvements to Lokus and all large trucks. New engine sounds for Willard, Cabby and Rancher.
New for 2.5:
Now compatible with the latest IVpack update. Auto-brake has been disabled from all cars. Coquette suspension made slightly firmer. Reduced suspension travel of Premier Classic. Moved Fortune to Coupes category.
New for 2.0: - All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn't mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking. - Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That's why you could hit a pole and the whole front end would be pushed in. - Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!
Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, colors wouldn't spawn correctly and this fixes it.
Known Issues: - If you'd like to support my work and receive one-off handling mods, you can join my Patreon here: [Redacted link].
Changelog: 2.8 - Fixed mistake in assembly.xml 2.7 - Resolved crashes by removing cars deleted from IVpack that were still in vehiclemodelsets.meta. 2.6 - Fixed issue with modkits and revised installation instructions. 2.5 - Updated for compatibility with latest IVPack update. Auto-braking disabled. 2.2 - Fixed mistake with folder structure. Any installation issues should be fixed now. 2.1 - Adds Tuners update vehicles to traffic. 2.0 - All new spawn colors, improvements to Chavos and Admiral handling, damage specificity/localization increased across the board, support for Tuners update. 1.0 - Initial release
First Upload: November 11, 2024 Last Updated: November 11, 2024
0 Comments
Join the conversation! Log In or register for an account to be able to comment.