If you have any questions about the installation process or the mod itself, you can ask them in the comments section below. We'll be happy to help!
Installation:
It includes detailed instructions on how to install the mod, as well as information about its features and benefits.
Thank you for visiting our website. We hope you find the mods you're looking for and have a great time playing GTA 5!
This SDK allows you to write ScriptHookV ASI plugins for GTA V using Free Pascal. The whole Native Database has been converted from C to Pascal - every requirement to compile a working ASI, is included in the package.
USAGE: Do not start a new Lazarus project! Just open the LPI file with Lazarus 64-bit.
IT WORKS: All of my ASI script mods use this SDK, they work without problems.
If you find ANY BUGS, non-working functions, please comment!
Anyway - the main idea behind Pascal GTA scripting is not just the syntax, but I failed to set the C compiler and linker properly, so it could not link to ScriptHookV DLL. Pascal can generate the import library from source code - no need to set the compiler.
Change Log:
v1: First public version
Natives are converted from an OLD version of NativeDB
https://www.dev-c.com/nativedb/
v1.1: Lots of previously unnamed Natives finally got normal names. Also, some of the original names have changed. Cfloat-to-Uint64 reinterpret casts are now changed to be in-place (no function call overhead).
Natives are converted from nbase
https://cdn.rage.mp/public/natives/
source code: https://cdn.rage.mp/public/natives/ndata.js
v1.1 w/doc: added the worldGetAll functions. Short FAQ and doc included!
v1.1.1: updated eGameVersion enumeration
v1.2: MAJOR BUGFIX: natives which return floats, will work now as expected!
1.2.1: updated eGameVersion enumeration
1.2.2: fixed createTexture function definition
First Upload: November 17, 2019
Last Updated: July 19, 2020