.NET Developer Tools 21.0

Developers


Description


.NET Developer Tools

This is a developer console that I wrote for GTAV using ScriptHookVDotNet.

Updated code and releases can be found on Github! I got banned while writing/testing this and other mods so any donations would be appreciated! :P

NEW IN BUILD 21:

- Bug fixes

NEW IN BUILD 14:

**REQUIRES THE NEWEST .NET SCRIPTHOOK**

- Add props to the object selector

- Bug fixes

NEW IN BUILD 11:

- Add self keywords to easily access player objects

- Suggest compliance with Rockstar TOS

- Remove TOS offending commands

NEW IN BUILD 8:

- Use mouse in object selector

- prevent input spam while walking with console open

- remove debug for release builds

- minor bug fixes and polishing

Features:

- Run C# code from console or as arguments

- GTA native type based commands

- Copy/Paste

- API to integrate with other scripts

- Integrated object selector to select onscreen objects

Controls:

- Ctrl+V - Paste into input line

- Ctrl+C - Copy input line

- Ctrl+Tab - Toggle object selector (when object selected press again to manipulate)

- Tab - Scroll through onscreen objects when object selector open

- Page Up - Scroll up through the console output

- Page Down - Scroll down through the console output

- Up - Scroll backward through input history

- Down - Scroll forward through input history (if no forward history it will clear the current line)

- Left / Right - Move cursor through text

- Backspace / Delete - Does what you would expect..

Command Syntax Examples: Number - 10.000000, 10, -10, -10.000 CodeBlock(Can represent any object) - {return new Player(0)}, {return new Player(0).Character} String - "hello", "im a string", "YAY!", quotes are not required if there are no spaces in the string Boolean - true, false Dependencies:

- ScriptHookV

- ScriptHookVDotNet

Script Integration:

Include DeveloperConsole.dll in your solution references. See Example.cs on Github for API examples.


First Upload: November 11, 2024 Last Updated: November 11, 2024


0 Comments