Geographic Data Explorer 1.14

.Net Developers


Description


Geographic Data Explorer


Changes

  • v1.14 (Nov 5, 2017) - Minor update to address crashing issues on newer game versions
  • v1.13 (June 26, 2017) -
    • Cleaned up console input interface and input related code * Supports scrolling * Supports different locales and keyboard layouts * Fixed issue with caps lock
    • Fixed issue with the camera being instantiated under the map in certain cases
    • Re-added support for viewing static prop objects (mistakenly disabled in the previous version)
    • Added an option to hide LOD (level of detail) map objects
  • v1.12 (May 11, 2017) -
    • Camera starts on the player by default (configurable in INI)
    • Nearby objects can be dumped to file via a command
  • v1.1a (Feb 16, 2017) - Fixed a bug that caused the script to crash when viewing non-drawable objects
  • v1.1 (Feb 15, 2017) -
    • Added a console interface to make it easier to get detailed information about objects (currently limited to 2 commands! see below)
    • Added an option to customize the colour of building/ prop overlays
    • Added an option to choose whether to draw all or only the selected object to the screen
    • Additional tweaks to camera behavior while in the editor
    • Peds and vehicles are now disabled while in free camera mode
    • Changed the layout of the onscreen display

Description

This tool provides a way to explore geographic data within the game world.

Controls for camera

* Move - **W, A, S, D** * Select/ Enter Editor - **Left mouse** * Toggle console - **T** * Exit - **Right mouse** * Speed boost - **Left shift**

Controls for editor

* Move Object - **W, A, S, D** * Set move speed - **Scroll wheel** * Toggle console - **T** * Exit - **Right mouse**

List of usable commands

* "?" or "help" - Gets a list of available commands * "reloadconfig" - Reloads all values from the config file * "showtextures" - Prints all nested texture names for the selected object * "dumpobjects" - Dumps nearby objects to nearbyobjects.txt

Default activation key is 'Y', but you are free to change this in the config file

Additional Requirements

  • ScriptHook V
  • ScriptHook V .NET

Installation

* Create a "scripts" folder in the main folder where GTA V is installed (if not already there) * Place MapInfoTool.dll in the "scripts" folder
First Upload: November 11, 2024 Last Updated: November 11, 2024


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