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A single-player script that allows editing handling values, in-game. Useful for developing handlings on-the-fly, without the need to restart the game constantly.
Installation Extract
RTHandlingEditor.asi and the
HandlingEditor folder to the main GTA V folder.
Usage Open the cheat console with the tilde key: (~)
Use the
rthe cheat to open the menu.
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
When sitting in a car, edit values by either pressing
left/right, or enter a value by pressing the
Enter key on an option.
The menu has options for
saving the active handling to a file and
loading a handling in the "
HandlingFiles" folder inside the "
HandlingEditor" folder, to the current car.
The accepted XML format is one
Item entry per XML file.
Most options apply instantly. Some options need a repair/respawn of the car, or even a savegame reload.
Handling developers The handling flag details are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by
Aquaphobic.
Contributors Aquaphobic GreenAid Wildbrick Take note - For SubHandlingData entries, only CCarHandlingData is supported at this time.
- CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM This was made for SP only. For FiveM, grab something like these:
-
Handling Editor by Neos7 -
Vehicle Handling Editor by Blumlaut Source code on GitHub.
Changelog 2.1.3 * Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2 * Fix an issue where crashes may occur when saving a handling
2.1.1 * Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0 * Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from
GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1 * Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta * Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6 * Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5 * Update offset for v1.0.1103.2
v1.4 * Update offset for v1.0.944.2
v1.3 * Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2 * Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1 * Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0 Initial release