Description
Dial-Based Scripting for Real-Time Data Analysis (Race Template)
I'm sharing the script_rt_dials_race
template because it uses a plain black texture that's difficult to map directly. You can map it, but it requires repeatedly opening and closing the game.
The purpose of my template is a screenshotted .png image approximating the race dials. You can use this as a texture within Zmodeler and then switch it in-game with the original script_rt_dials_race.dds
.
Simply apply the template as a texture, and once your mapping is complete, replace it with the game's default texture.
Note: I've already rotated the image 180 degrees. If you map it onto a surface, rotate it another 180 degrees.
Changelog:
1.0
- - Initial release
2.0
- - Higher resolution screenshots taken from a 1920x1080 exported video.
First Upload: November 11, 2024 Last Updated: November 11, 2024
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