If you have any questions about the installation process or the mod itself, you can ask them in the comments section below. We'll be happy to help!
Installation:
It includes detailed instructions on how to install the mod, as well as information about its features and benefits.
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This modification allows you to create all objects in GTAV's world with an object editor. Normally a lot of objects are not available in object editors because they are no real 'objects', they're just drawables without a collision (GTA V uses a static collision system to reduce the performance impact while calculating collision for entities - http://puu.sh/kDSuj/b9478703cb.png). This mod allows spawning all objects which are in GTAV's world. (Example: prop_fan_palm_01a=374464092). A full list can be found here https://snippets.gta-mp.net/view/raw/9a252c54 (Attention: this is just a dump of internal model requests of GTAV, the ones with +hi(dr/fi) or vehicle/weapon models can probably not be spawned! Also it's possible that the list is not complete!).
Changelog v. 1.1 - Fixed a crash that happens when the mod is outdated (instead we added a message box)
Installation:
1. Make sure you have the latest version of ScriptHook V by Alexander Blade installed. https://www.gta5-hub.com/tools/script-hook-v 2. Extract the .asi file "gtamp-unlock-all-objects.asi" of "gtamp-unlock-all-objects.zip" into your Grand Theft Auto 5 directory
3. Make sure you have VC++ Redistributable 2013 x64 installed
4. Install a normal object editor like the ones from Guadmaz (https://www.gta5-hub.com/scripts/map-editor)
5. (If you use the object editor from step 4) You can add now all possible objects to the ObjectList.ini of the map-editor. (List of objects above)
Known issues and bugs:
- Colliding with drawables onfoot = collision, Colliding with drawables in vehicle = no collision.