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Installation:
It includes detailed instructions on how to install the mod, as well as information about its features and benefits.
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Description Now for something a little random. I bring you.. Tornado Script. A script that brings a whole new element to stormy weather in GTA V. With this script installed, it brings the possibility that a violent tornado will spawn in when the weather turns bad.
Tornados can be set to appear naturally during thunderstorms or spawned at your command using a specified keybind.
The INI config file gives you the option to adjust these settings.
Default activation key is the F6 key (heh)
Keep in mind that this script does not come without a hit to framerate.
It has yet to be tested on low- end machines, but I think its fair to assume that any especially low- end hardware may have issues running this.
The single most important thing you can do to alleviate this is reducing the particle quality to low using the settings menu in -game
If you have any ideas for what you want to see with this mod, please post it below. Thanks (:
Create a folder called "scripts" in the main folder where GTA is installed
Place all included files in the folder
Key Binds T - Open Console
Tips for Improving Performance
Set particle quality to low in graphics settings
Run the game at a lower resolution
Adjust variables in the INI file such as "
MaxParticleLayers" and "ParticlesPerLayer"
Adjust variables in the INI file called "ParticleAsset" and "ParticleName" (VortexAdvanced) to override with a (custom) less intense particle
Changes v1.3.1
Reduced download size
Re- added tornado "cloud top" effect
Added (experimental) debris spawning system
Increased the minimum distance to player when spawning during a thunderstorm
v1.3 (beta) Semi- Big Update
Re- implemented the code for collecting entities, making for some nice performance improvements
Added tornado siren and ambient sound effects that change dynamically based on the tornado strength and position
Added dynamic detection of materials/ surfaces, allowing the tornado to take on the color of whatever material it is travelling over. Sand, dirt and pavement are currently recognized
Tornadoes now have a random lifespan, making it possible for a thunderstorm to spawn multiple tornadoes in a realistic way
Peds are now more reactive when seeing the tornado and will run for their lives (still perfecting this one)
Additional changes to spawning and path-finding related code. The tornado should now avoid high elevations and stick closer to roads and open flat areas
v1.2.3
Improved framerate by 200%
Tornado no longer follows the player
Reduced vertical force scale for player entities
Added an optional "cloud-top" effect that can be enabled via the config file
v1.2.2-a
Adjusted default "ParticlesPerLayer" from 9 to 10
v1.2.2
Support game patch 1.0.1365.1
Added a ton more configurable options to the config file
Added an in-game console to change properties of the tornado in real-time
v1.2.1
Fixes crashing issues related to the parsing of numbers in the config file
v1.2
Essentially rebuilt the entire mod from the ground up to favor performance. Although, the particles themselves remain quite a FPS- killer.
Added realistic vortex physics (Much more like a real tornado)
Added tweak-able options to the config file that allow customization of the tornado behavior.
Removed the tornado sound (for now) since it was causing a bug for quite a few people. I plan to add this back at another time.