Preventing Weapon Malfunctions in .NET Applications 1.1



Description


Preventing Weapon Malfunctions in .NET Applications

Description
Weapon jamming can enhance the challenge of shootouts in games. Introducing a feature that simulates weapon malfunctions, now available for GTA V!

Weapons gradually degrade with use and jam when their progress bar reaches empty. The progress bar (above the mini-map) displays the condition of your current weapon, ranging from 0% to 100%. When it hits 0%, your weapon jams and becomes unusable until you clear the jam by tapping E (or D-Pad Right on a controller). You can only attempt to unjam once per second. Weapons from Ammu-Nation start with a full progress bar (100%), while weapons found on the ground are closer to jamming.

Adjust settings in the INI file to customize your experience. This includes position, size, and color of the progress bar, quality-of-life options, and persistence. Setting persistence to true (recommended) saves weapon condition values for each session, preventing loss of progress. You can also modify the unjam animation and depletion rates for applicable weapons. Depletion rate represents the amount deducted from a weapon's condition upon firing.

Instructions
Extract .zip contents into your scripts folder. Requires ScriptHookV and Community Script Hook V . Refer to WeaponJamming.ini for customizable settings; each setting is documented for clarity.

Notes
I recommend installing a weapon dropping script and dropping frequently jamming weapons. Otherwise, constant jamming can be frustrating. I use this mod myself to drop weapons. Remember to buy new weapons from Ammu-Nation to minimize jamming frequency.
First Upload: November 12, 2024 Last Updated: November 12, 2024


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