Precision Improvement 1.1

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Description


Precision Improvement

I was tired of mission and activities mods where enemies had exceptional accuracy. They could shoot and hit you even if they weren't directly aiming, shooting through obstacles and making impossible shots... Like enemies in the vanilla game, like when O'Neal "soldiers" could shoot Trevor's feet when he was covered behind his Bodhi pickup at 300m, with their lousy 9mm pistols...

That's why I created Accuracy Fix, a GTA V mod that forces all the pedestrians in the game to have the same accuracy. The script constantly checks for all the pedestrians who are human, not the player, and haven't got the desired accuracy level, so it changes their accuracy to the desired levels.

I personally like when enemies can't hit me easily, but when they do, they kill me or my character gets badly injured... So this script is recommended for people who like that kind of realism and playing style. Anyway, you can also use it to increase the accuracy if you want and increase the difficulty of GTA V combats!

WHAT'S NEW ON V1.1

I wanted to include NativeUI, but to avoid delaying the update of the script any further, I decided not to include it for now. Actually, it hasn't got a menu, neither hotkeys as the previous version had. I want to include NativeUI or another menu system in the next version, still have to think about how to focus this.

About features: the main new feature is a more customizable Global Accuracy modifier, having three methods to set the accuracy for each pedestrian. Read about them in the following Configuration section.

Also included a Global Damage modifier, theoretically it should modify the damage enemy AI inflicts on the player. This should avoid aggressive scripts that spawn enemies with high damage values, but I haven't tested deeper if it works as it should.

The last new feature is a Global Shootrate modifier. As with the global damage, I'm not sure if it's working as expected, but I think it does. It should modify the AI shooting rate, so they shoot more bullets.

Installation

You need ScriptHookV and ScriptHookV DotNet plugins to run this script. Then, place both AccuracyFix.dll and AccuracyFix.ini in the Grand Theft Auto V/scripts folder.

The ZIP file also contains a folder with the previous version of the mod (v1.0), just in case something is wrong with the new version, so you can downgrade.

Configuration

All the settings can be changed on the AccuracyFix.ini file. These are the settings you can change:

  • ACCURACY
    1. GlobalAccuracyModule: turn on/off the Global Accuracy modifier. Put true or false.
    2. AccuracyMode: select the pedestrian accuracy calculation method you prefer. Put a number from 0 to 3 depending on the mode you choose:
      • 0: Basic accuracy
      • 1: Range-based accuracy (Accu1 = minimum, Accu2 = maximum)
      • 2: Percentage-based accuracy (Accu1 = minimum, Accu2 = maximum)
  • Accu1 & Accu2: these values have to be changed depending on what Accuracy Mode you chose. Use only positive numbers from 0 to 100.
  • SHOOTRATE
    1. GlobalShootRate: turn on/off the Global Shootrate modifier. Put true or false.
    2. ShootRate: the desired shootrate. It will be applied to all the AI pedestrians. Put a number between 0 and 1000.
  • DAMAGE
    1. GlobalDamageModule: turn on/off the Global AI Damage modifier. Put true or false.
    2. Damage: the desired damage multiplier. Put a float here, for example 1.0f, 2.5f, 100.0f.....

First Upload: November 12, 2024 Last Updated: November 12, 2024


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