Physical Harm 1.03

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Description


Physical Harm

This script introduces a basic injuries system to the game, incorporating bleeding and an enhanced melee damage system.

Installation

  1. Install ScriptHookV and ScriptHookV.NET
  2. Install NativeUI
  3. Place the DLL into the scripts folder
  4. Launch your game.

Bleeding System

When a player sustains damage from a melee weapon (excluding unarmed attacks) or a firearm, they will also experience bleeding damage. To stop the bleeding, players need to visit a hospital or call an ambulance. If left untreated, bleeding will cause damage every 3 seconds.

If bleeding is not addressed, it will worsen over time. The maximum bleeding rate is 10 health per 3 seconds, which can be significant.

Shock System

Engaging in brawls and firefights introduces another factor to consider: shock. Every time your character takes a hit, they accumulate shock. Receiving numerous hits in a short period will lead to dizziness and eventually unconsciousness.

Passing Out

If your character loses excessive blood or sustains too many hits within a short timeframe, they will faint. To regain consciousness, you must rapidly press the SPRINT button (keyboard or controller). Enemies will continue attacking, and law enforcement will attempt to arrest you while you are down; therefore, tap quickly to get up.

Changelog

1.03

  • Climbing with a high shock level will cause the player character to go limp.
  • Camera smoothing has been enhanced.
  • Recovery rate while in cover has been reduced.

1.02

  • The script has been rewritten to improve performance.
  • Camera movement is now smoother and more gradual.
  • Unnecessary messages have been removed.
  • NativeUI messages have been added.
  • Damage while wearing armor now inflicts some shock damage.
  • Melee damage has been reduced by one-third to make melee combat more engaging.
  • Controller support has been added.
  • A mechanism has been implemented for the player character to automatically regain consciousness after approximately 30 seconds of being knocked out (duration depends on shock level).
  • Tasers will now cause the player character to enter ragdoll mode with high shock.
  • Getting up after recovering is now much faster and smoother.

1.01

  • Initial Release

Preview

This file provides a preview of the Injuries System on Blaine County Roleplay, a multiplayer roleplaying server for GTA 5 powered by the GTA Network Mod.


First Upload: November 12, 2024 Last Updated: November 12, 2024


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