Description
Opposing Rotational Force
3.0 Range is now 0º - 90º, scales with grip and with gear. All configurable in Options.ini. If you want the purest experience, disable the scale with gear. Everything else is proper default. ______________________________ Updating from 0.1: Delete InverseTorqueSP.dll from the /Scripts folder. 0.2 includes its own folder to keep it well sorted. Changelog 0.1 - Initial release. 1.0 - New scaling system and added a Options.ini config file. 1.1 - Tweaked the ratio at which the multiplier gets to maximum. It is now half of TractionCurveLateral, as I felt it worked better. Set the default scale to 2.0. 1.1b - Fixed script crash (bad vehicle check) 2.0 - Multiplier scales with grip, and peaks at a static 90º now. 3.0 - Scaler with gear. ------------------------------------------------------------------------------------ My own attempt at fixing the power cut vehicles have when sliding. This approach is very simple, and only affects a single vehicle feature - torque. It should make it play nice with any handling or script. - **Cheats** - (º or ´keys on the keyboard) itscale: Set the multiplier per gear. Ideally 1 would be adequate, but you can try 1,25 for a more obvious change. Or 2, or more, but it goes wild easily. itdebug: shows the angle and multiplier on screen. Toggleable. - **How it works** - InverseTorque scales the torque output using the car's slide angle as reference. You define the scale in Options.ini. At 90º, full sideways, the torque multiplier maxes out, so you don't get infinite power. - **REQUIREMENTS** - .NET Framework 4.5.2 Visual C++ 2015 ScriptHookV **Latest** ScriptHookVDotNet **Latest** - **How to install** - Extract the InverseTorque folder into **/Grand Theft Auto V/Scripts/** (If /Scripts does not exist, create it). Then open Options.ini and edit it to your liking.First Upload: November 11, 2024 Last Updated: November 11, 2024
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