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Description Take control of a NOoSE squad in various missions! Plan your entry and command your squad to victory!
For now there are
6 missions but more will be added in the future.
To start the missions, drive to the NOoSE HQ and press
E (or Contextual button if you have remapped the controls). Then follow the on-screen prompts. To change entry points you gotta use your mouse and click on a red square. While on mission you can control the squad and cancel the mission by using the Squad Commander menu, activated by button
M, or
Back if you're using a controller. (Interaction Menu)
Installation 1. Install ScriptHookVDotNet v2.9.5
2. Download and install C++ Redistributable for Visual Studio 2015
2. Download latest
NativeUI release. The 1.5 version is provided in the .zip
3. Move all contents of the .zip to your scripts/ folder. If it doesn't exist, make one.
Custom Maps Changelog - 1.2
-- Fixed the "invisible and left behind" bug.
- 1.1
-- ScriptHookVDotNet 2.2 Compatibility
-- Your squad now properly follows you. Took long enough!
- 1.0
-- You can create missions with the
Map Editor now! See MakingYourOwnMission.txt for details.
- 0.12
-- Compatibility with NativeUI 1.3.1
- 0.11
-- Yacht & Aircraft Carrier maps now have AI pathways.
-- Heist Maps in Singleplayer mod is no longer required and it is safe to uninstall.
-- Yacht & Aircraft Carrier now load from R* servers.
--
Open sourced the mod at github and licensed under MIT License.
- 0.10
-- Added a way to change the entry points with keys, so
the mod is completely controller compatible.
-- Added a new optional tag for custom missions,
Area. It defines the mission area, if an enemy leaves that area he will be marked on the map.
-- More bugfixes.
- 0.9
-- Added a new gamemode: Bomb defusal. See MakingYourOwnMission.txt for more info on how to integrate it into your own.
-- Adapted all missions for the new gamemode.
-- Mission IPL now properly unload in preview mode.
-- No animations when you are in cover.
-- Multiple Bugfixes.
- 0.8
-- Fixed Chicken Mafia being broken.
-- Added a new Mission Settings submenu.
-- Added a way to set the weather for the mission.
-- Added a way to set the time for the mission.
-- Added a silenced pistol.
-- Added a new fully functioning mission end scoreboard, the completion % is pretty basic right now, I will finish it later on.
- 0.7
-- Minor bugfixes.
-- Changed how rappeling entry works: Only one helipad is necessary, see MakingYourOwnMission.txt for the new format. This change is backwards compatible so your missions won't break.
-- Added a "max" property to Enemies tag. With this you can define how many enemies the mod will spawn, picking a random location every time. This increases replayability. You can also put "random" as an attribute for "max" so the mod will choose a random enemy count. This change is also backwards compatible, so if you don't put anything it will spawn all enemies.
-- Added more spawnpoints to existing maps, increasing replayability.
- 0.6
-- Fixed the weird bug where you had no preview and basically nothing worked.
-- Added an option to solo missions.
-- Added animations for Squad Commands
-- Squad Menu no longer requires the mouse, and you can shoot with the menu open.
-- Your weapons are saved when going into a mission.
-- Other bugfixes.
- 0.5
-- Converted all missions to XML files, so you can edit them/remove.
-- Added extra attributes for DecorativeVehicle
-- Added night vision.
-- Fixed infinite loading screen.
- 0.4
-- Added custom missions! See MakingYourOwnMission.txt for more info.
-- Added a new mission: Biker's Hideout. You can edit it with a text editor.
- 0.3
-- Added 2 more missions: aircraft carrier and yacht. You need
Heist Map in Single Player to play them. Also the AI seems to be a glitchy there.
-- Changed the Commander Menu button to M (interaction menu)
- 0.2
-- Sunken cargo ship now should properly be removed.
-- If your resolution is too small to accomodate the entry points, they will appear in the bottom-left corner.
- 0.1
-- First Public Release