.NET Runtime Debugging with RDR 1.0

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Description


.NET Runtime Debugging with RDR

This mod is currently being completely rewritten. Due to being rushed, I missed a lot of stuff. Rewriting the entire thing will be simpler. Along with this, Jedijosh will also be contributing.

If you are thinking of reviewing this mod in a video then I suggest you hold off until 1.1 is released.

About

This mod brings back a feature from RDR, witnesses.

No longer will you get random wanted levels when you commit crimes with absolutely no-one around.

Now, in order to get a wanted level, a pedestrian must see you commit a crime and flee from you to dial the police. You can chase down these witnesses and kill them to get rid of any possible heat from law enforcement.

NOTE: People in cars are not counted as witnesses. If you disagree with this, let me know and I'll update it to include it.

Features

  • Have pedestrians witness your crimes and tell the police.
  • No longer random wanted levels when committing crimes in the middle of nowhere.
  • Chase witnesses down and shoot them to get rid of the heat.
  • Dynamic crime system. Proper response based on the crimes you commit.

Requirements

  • .NET Framework 4.5.2
  • Visual C++ 2015
  • ScriptHookV
  • ScriptHookVDotNet

Installation

1. Copy "gTaTer_RDRWitnessV.dll" to your /scripts/ folder.
2. Copy "gTaTer_RDRWitnessV.ini" to your /scripts/ folder.

Changelog

1.0

  • Initial release

To be added in next update

  • Be able to pay off witnesses.
  • Instant wanted level when committing crime next to police officer.
  • Fix so that you are able to rob stores, since currently the shopkeep becomes the only witness.
  • Less chance of getting a witness when using suppressed weapons.
  • Further optimization.

First Upload: November 12, 2024 Last Updated: November 12, 2024


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