Description
Okay, I've parsed through that extensive changelog for the "MyDog" mod. It seems like a robust and feature-rich mod that adds a faithful canine companion to Grand Theft Auto V! Here are some key takeaways and observations from the changelog: **Core Features:** * **Companion Dog:** The mod introduces a dog as a companion, allowing players to interact with it, train it, and even take it on missions. * **Customization:** You can choose different breeds and colors for your dog. * **Dog Kennel:** A designated location (the kennel) acts as the dog's home base where it will spawn after leaving the game or if it gets lost. * **Advanced Interactions:** * **Basic Commands:** "Sit," "Stay," "Come," etc. are likely included. * **Attack and Defend:** The dog can be commanded to attack enemies or defend the player. * **Fetching and Carrying:** It might be able to retrieve items for you. **Evolution of the Mod:** The changelog highlights a significant development process: * **Early Versions (2.0 - 4.0b):** Focused on core functionality, dog control, and vehicle integration. Key improvements included simplified controls, a two-button system, and camera enhancements. * **Major Overhaul (4.2 onwards):** Introduced the concept of "buying" a dog from a shop, allowing for breed selection and customization. This version also addressed issues like dog death and introduced kennels for easier management. * **ScriptHookVDotNet 3.0 Support (4.3b):** The mod was updated to be compatible with the latest ScriptHookVDotNet framework, leading to improved performance and stability. * **Recent Updates:** Added fast action buttons for quicker commands, animal detection mode, and refined attack/catch mechanics. **Important Notes:** * **File Replacements:** Pay close attention to the changelog's instructions on which files to replace (e.g., "MyDogSH3.dll" instead of "MyDog.dll"). * **.ini File Customization:** You can adjust key bindings and kennel locations in the ".ini" file, giving you greater control over your gameplay experience. Let me know if you have any specific questions about the mod or its features – I'm happy to help analyze the changelog further!
First Upload: November 11, 2024 Last Updated: November 11, 2024