Modernizing Police Operations with .NET V2.0



Description


Modernizing Police Operations with .NET

This project aims to enhance police operations within a game environment.

Version History

V2.0

  • Introduced customizable police loadouts, allowing for unique weapon configurations based on wanted levels.
  • Implemented a togglable HUD for user convenience.

V1.0

  • Enabled persistent wanted levels: Police officers remember players they have seen committing crimes even after the player escapes, leading to the same wanted level upon recognition.
  • Integrated a warrant clearing system: Warrants are cleared upon death or arrest. Alternatively, warrants expire automatically after a configurable time period.
  • Defined crime triggers: Jacking cars, stealing locked vehicles, and brandishing weapons near police officers all result in wanted levels.
  • Implemented a speed limit system: Exceeding the speed limit while observed by an officer leads to a request to stop and a fine. Refusal results in a wanted level.

Configuration

Users can customize various aspects of the script:

  • Enable or disable individual features.
  • Set key bindings for interacting with the script.
  • Define police loadouts and weapon configurations.
  • Adjust the position and size of icons on the screen.
  • Configure recognition distance for faces and vehicles.
  • Set warrant expiration time.
  • Determine the maximum distance at which police officers can recognize players.
  • Specify the speed limit and fine amount.

Installation

Place the .dll file and the accompanying folder into your script directory.


First Upload: November 11, 2024 Last Updated: November 11, 2024


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