Modernizing Police Operations with .NET V2.0
Description
Modernizing Police Operations with .NET
This project aims to enhance police operations within a game environment.
Version History
V2.0
- Introduced customizable police loadouts, allowing for unique weapon configurations based on wanted levels.
- Implemented a togglable HUD for user convenience.
V1.0
- Enabled persistent wanted levels: Police officers remember players they have seen committing crimes even after the player escapes, leading to the same wanted level upon recognition.
- Integrated a warrant clearing system: Warrants are cleared upon death or arrest. Alternatively, warrants expire automatically after a configurable time period.
- Defined crime triggers: Jacking cars, stealing locked vehicles, and brandishing weapons near police officers all result in wanted levels.
- Implemented a speed limit system: Exceeding the speed limit while observed by an officer leads to a request to stop and a fine. Refusal results in a wanted level.
Configuration
Users can customize various aspects of the script:
- Enable or disable individual features.
- Set key bindings for interacting with the script.
- Define police loadouts and weapon configurations.
- Adjust the position and size of icons on the screen.
- Configure recognition distance for faces and vehicles.
- Set warrant expiration time.
- Determine the maximum distance at which police officers can recognize players.
- Specify the speed limit and fine amount.
Installation
Place the .dll file and the accompanying folder into your script directory.
First Upload: November 11, 2024 Last Updated: November 11, 2024
0 Comments
Join the conversation! Log In or register for an account to be able to comment.