Description
LS Outlaw Modification
Basically, it's a gang mod created from scratch. Important: To ensure gang brawls function as intended, locate "CombatMeleeManager_Groups" in your gameconfig.xml and increase the PoolSize value to 30. Requires: LemonUI NativeUI (for LS Gangsta Mod 1.0 ONLY) SHVDN 3.6.0 Installation: Extract the archive into your "Scripts" folder. To join a gang, approach the corresponding blip on the map. Features: - Capturable territories; - Drivebys; - Vans with weapons providing you and your recruited homies with an Assault Rifle and 300 ammo upon entry; - Ambulances healing you and your recruited homies upon entry; - Interaction menu (press B by default, configurable). - Events: driveby, vehicle delivery Capturable territories: There are 22 capturable territories that can be claimed by your gang or NPC gangs. Three main territories cannot be captured (one for each gang). Gang pedestrians will be replaced in territories to match the current gang owner (this system isn't perfect). You'll receive a notification if one of your territories is being captured. Settings in config: - events_interval(milliseconds): Time between events players can participate in - ambient_territory_capture_interval(milliseconds): Time between territory captures - time_to_arrive_at_attacked_territory(milliseconds): Time you have to reach the "battlefield" if your territory is under attack - ambient_driveby_interval(milliseconds): Time between NPC drivebys - set_ui_gang_color: Determines if your UI color depends on the gang you're in - show_*something*: Controls whether these elements are displayed on the map. - start_as_gang: Automatically join a gang when the mod starts - gang_relationship: Defines the relationship between gangs This is my first script. Please report any issues you encounter or suggest additions in the comments. Changelog: 1.0: Release 1.1: Code improvements, switched to LemonUI instead of NativeUI, enabled playing as your own character while being a gang member 1.2: Code improvements, added gang join blips, restored menu banner pictures, reduced ammo after joining a gang, made UI color correspond to the current gang, enabled toggling blips in the ini file 1.3: Code improvements, added automatic gang joining on script start (configurable) 1.4: Fixed crashes when aiming 1.5: Code improvements, configurable relationships between gangs, 2 additional disputed territories (total of 4), compatibility with SHVDN 3.5.1 1.6: Code improvements, 22 capturable territories instead of 4, replacement of gang pedestrians in territories to reflect the current owner (not perfect), addition of weapon vans that spawn instead of driveby cars and provide Assault Rifles with 300 ammo upon entry, enabled melee weapons use in gang brawls 1.7: Code improvements, new vehicle delivery event for players, spawning of both enemies and gang members during wars, chance to acquire territory even when dead or far away depending on enemy kills 1.8: Code improvements, retained character weapons when joining and leaving a gang, implemented territory progress saving (resettable in-game via the menu).First Upload: November 11, 2024 Last Updated: November 11, 2024
0 Comments
Join the conversation! Log In or register for an account to be able to comment.