IV Style Takedowns Improved v4

Gameplay


Description


IV Style Takedowns

This mod disables the writhing feature and replaces it with a knockdown feature similar to the IV injured feature. Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up. There are 5 customizable settings: - **Distance:** The distance in which the mods work (less range, better performance). - **Detection Range:** The range of detection for pedestrians in the world (100 Meters by default) - **Knockdown Time:** The time of knockdown (in milliseconds) 30 seconds by default. Set to -1 for infinite knockdowns. Peds will remain alive after their life depletes but they will not get up again. - **Die Far Away (DIEFAR):** The choice to make knocked down peds die after the player goes away. Set to true by default. - **Die After Knockdown:** The choice to make knocked down peds die after the knockdown timer ends (simulating a bleed out). Set to false by default, works with every type of weapon, even punches. **REQUIRED:** Longer Fist Fights mod: download/94682 **Changelogs:** - **1.1:** Fixed a bug causing birds on the sky to get knocked out. - **1.2:** Fixed a bug causing peds to stay floating when run over. - **Mission Fix:** Disabled the mod during story missions to prevent random knockdowns of certain pedestrians with lower health. - **Improved V4:** - Made health levels closer to default to prevent peds being knocked down when being carjacked. - Permanently removed knockdown feature from missions. - Persistent peds (random events peds or peds from other scripts) will be knocked down, but they will die after the knockdown timer ends or after the player goes away. - **DIEAFTERKO:** Added a toggle to make every ped die after the knockdown timer ends, or after the player goes away at a certain range (90 meters by default). - RANGEOFDEATH must be lower than RANGEOFDETECTION.
First Upload: November 11, 2024 Last Updated: November 11, 2024


0 Comments