Interactive Conversation Flow 1.0
Description
Interactive Conversation Flow
NOTE: Some pedestrians, including players, do not have certain speech files like saying hello or what's up. This is dependent on the player model and the pedestrian you are interacting with. For the most part, it should function correctly.
Installation
Place InitialResponseDialogueMenu.dll and InitialResponseDialogueMenu.ini into your "scripts" folder alongside Script Hook V and .NET Script Hook in your root folder.
Controls
F9 - Open Menu
I - Player initially speaks.
O - Pedestrian initially speaks.
The controls can be edited via the .ini file. Navigating the menu is similar to using the Interaction Menu; use the arrow keys, enter key, and backspace key.
About
This mod enables you to set initial and response dialogue for the player and nearby pedestrians to interact with each other. You can create humorous conversations, such as the player insulting a pedestrian who responds with a shocked line. More customization options will be added in future updates.
This mod is similar to my "Ped Conversation" and "Ambiance" mods in terms of conversation functionality but offers more customization.
It is based on and inspired by this list (Extracted with OpenIV):
Changelog
1.0
- Initial Release.
Credits
mlgthatsme - NativePI Menu Base
First Upload: November 12, 2024 Last Updated: November 12, 2024
0 Comments
Join the conversation! Log In or register for an account to be able to comment.