GTA V with LiDAR Scanning 1.2

Asi Gameplay Player Vehicles


Description


GTA V with LiDAR Scanning

LiDAR GTA V ============================ An open-source plugin for Grand Theft Auto V that generates a labeled LiDAR point cloud form the game environment. Requirements - Grand Theft Auto V - ScriptHookV Installation 1. Install ScriptHookV following its accompanying instructions 2. Copy-paste LiDAR GTA V.asi and the LiDAR GTA V folder into your GTA-V directory (the folder containing GTAV.exe*) How to use 1. Navigate to #your_game_directory#/LiDAR GTA V/LIDAR GTA V.cfg and edit the parameters as needed. The parameters include: Horizontal FOV, Vertical FOV, Range, Density and Output filename 2. Start up GTA-V in a story mode 3. Press V to cycle through camera modes until first person mode is enabled 4. Press F6 to generate a LiDAR point cloud of the world 5. Output file is located under #game_directory#/LiDAR GTA V/#your_chosen_filename#.ply 6. The output is a Polygon File Format (.PLY) file containing only vertex data. 7. Vertex Color Code: | Vertex Color | Label | |------------------|---------------------------------------------------------| | Red | Vehicle | | Green | Humans and Animals | | Blue | Game props | | White | Road, Buildings and other hitable textures | | Black | No hit | 8. It is recommended to use CloudCompare (an open-source point-cloud viewer) to view the PLY file generated by LiDAR GTA V. Contributing - Source Code: GitHub - You will need Visual Studio 2019 or higher to open the project - Any contributions to the project are welcomed, it's recommended to use GitHub Pull Requests Acknowledgements - Native Trainer (a ScriptHookV sample) was used as a starting point to import configuration. Changelog v1.2 - Optimization - camera coordinates and rotation parameters are now fetched once rather than on every ray cast v1.1.0 - Added ability to customize LiDAR parameters v1.0.9 - First public release
First Upload: November 12, 2024 Last Updated: November 12, 2024


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