Firearm Malfunctions 1.1
WeaponsDescription
Firearm Malfunctions
This script simulates firearm malfunctions in your game. It's designed to add unpredictability and excitement to firefights.
To unjam your weapon, hold down the designated keybind until a counter at the bottom of the screen reaches 40. An animation will play during the unjamming process.
Installation
Place the "scripts" folder into your game's main directory.
Requirements
- ScriptHookV
- ScriptHookVDotNet
What is "Gun Jamming"?
A firearm malfunction occurs when a gun fails to operate correctly due to reasons other than user error. These malfunctions can range from minor issues, such as a spent casing not ejecting, to potentially dangerous situations that could permanently damage the weapon and cause harm.
Bugs
There is a known issue where the jamming mechanic can affect unarmed players, preventing them from performing melee attacks.
Credits
IAmJFry deserves special recognition for his invaluable assistance in making this script possible. He provided guidance on learning scripting techniques and generously shared a portion of his code when I encountered difficulties.
First Upload: November 11, 2024 Last Updated: November 11, 2024