Enhanced NPC Physics 1.0

.Net Gameplay Weapons


Description


Enhanced NPC Physics

Let's even the odds. Description This script prevents NPCs from ragdolling so easily when shot, thus making shootouts more dangerous, as now hitting someone doesn't disable them for a few seconds. They'll keep shooting at you without falling to the ground. Its configured to work like the player's behavior by default, stopping people in combat from ragdolling. But you can change that in the ".ini". This script affects everyone from ambient NPCs, to scripted ones, to the cops. It doesn't change their AI or anything, just a config flag. Incompatibilities shouldn't emerge but if they do, please do tell. Features
  • Prevents NPCs from ragdolling when shot, just like the player.
  • Customizable, block all peds, only peds in combat or only peds with armor.
Reccomended mods For me the best combination is configuring Injured Ragdoll to only ragdoll when armor is depleted, then using the 3rd mode in NPCRagdollTweaks so NPCs only ragdoll when their armor is depleted. Same rules for everyone. Installation Place "NPC Ragdoll Tweaks.dll" and "NPC Ragdoll Tweaks.ini" inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it. Once ingame, just start shooting around. You'll notice the difference. REQUIREMENTS .NET Framework 4.5.2 Visual C++ 2015 ScriptHookV ScriptHookVDotNet
First Upload: November 12, 2024 Last Updated: November 12, 2024


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