Dodgefire 2 1.4.1 (shvdn-nightly.116/newer)

.Net Gameplay


Description


Dodgefire 2

Thanks to jedijosh920 for the original mod. I like Max Payne and Shootdodge's great mod. Unfortunately, it's outdated. I decided to revive it and added stuffs to make it better. Showcase video above is from v0.9, new changes below, read till the end

Features:

  • Bullet Meter HUD (texture by Dragononandon) acts as a limit to balance gameplay, forces you to think strategically
  • Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
  • Bullet meter will be filled very slowly, but killing people will fill the time meter faster
  • Sound effects implemented
  • Better controller\gamepad support (read Usage below)
  • Bullet meter HUD and Sound can be deactivated inside .ini config
  • Config for changing time scale and dodging forces (in case the jump is too high for you, read incompatibility below)
  • Character will stay prone on the floor in aiming mode on landing unless move keys are pressed
  • Works with Dual Wield Reboot with some limitations

Installation and Usage:

Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder. Put all of them into /scripts folder, the usual for script mods, located in gta main folder After installation, In-game you can shootdodge by pressing J. You can change the key in the .ini config with some other stuff. For controller, double-click Reload button to use it.

Requirement:

ScriptHookVDotNet3. I strongly recommend the Nightly Version This script was made on game version 3179 If you like my work and have spare change, feel free to donate ?

Bugs:

  • Mistakenly choosing high ground, leading to falling.
  • Endless floating bug on slopes (slopes still not recommended tho)

Changelog:

1.4.0 - Added screen shakes when landing to show impact 1.3.1 - Fixed crash on shvdn nigthly version above 115 1.3 * Now works with Dual Wield Reboot 1.1 with limitation (see Dual Wield page) * Added wider camera view, you can turn it off in the config * Added faster gun fire rate (shoot normal speed on slow-mo), you can turn it off in the config 1.2b * Better controller support, now shootdodge by double-clicking Reload button instead of Aim first then Jump. It means no more overlapping with the player rolling, and the button is more reachable * Changed diagonal leaping direction, char facing correctly * Default config changed, forces reduced a bit more 1.1 * Changed the forces delivery, now unpredictable forces mostly fixed, leaping-landing curve is smoother * Fixed the endless floating bug on slopes (slopes still not recommended tho) * Height limit to ragdoll raised back. You can jump from higher places * Now if health is below 50% the time will slow a little bit more 1.0 * Tightened the height limit to ragdoll to reduce floating bugs around stairs/slopes * Sound overhaul: added heartbeat sfx, ambient sounds reduced when shootdodging, removed loud gun bang on the intro * Configs overhaul: forces and timescale can now be adjusted, added adjustable hud update delay to lighten script load


First Upload: November 11, 2024 Last Updated: November 11, 2024


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