Detecting Detonations with .NET
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
-------------------------------------------------------------------------------------------------------------------------
Features:
Explosions will set off car alarms in the area (only parked cars that have alarms installed are affected)
Gunshots in close range of the car set off its alarm, unless a silencer is equipped
Launching rockets (RPG, Homing Launcher) in close range of the car sets off its alarm
Windows of cars that are close to the explosion will be shattered
Please do not hesitate to comment if you have any features you would like to be added.
Changelog:
1.0
1.1
-Alarms will stop after a random amount of time for each car (they stopped simultaneously before)
-Delay between the explosion and the alarm starting slightly reduced to be more realistic
2.0
-Rewrote the script, radius is calculated from epicenter of explosion now instead of player's position
-Windows of cars that are close to the explosion will be shattered
-Added ability to tweak radius via .ini
2.1
-Alarms can be triggered by gunshots now (unless the weapon is silenced)
-Alarms can be triggered by RPG and Homing Launcher rocket launch (if standing close)
-Increased amount of cars that don't have alarms to make it more realistic
-Decreased maximum alarm time (from 30 to 20 seconds)
-Decreased minimum alarm time (from 10 to 0 seconds)
-Minor bug fixes
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.5.1
Installation:
Extract files into the scripts folder
First Upload: November 11, 2024
Last Updated: November 11, 2024