Detecting Detonations with .NET 2.1

.Net Gameplay Vehicles


Description


Detecting Detonations with .NET

Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
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Features:


  • Explosions will set off car alarms in the area (only parked cars that have alarms installed are affected)
  • Gunshots in close range of the car set off its alarm, unless a silencer is equipped
  • Launching rockets (RPG, Homing Launcher) in close range of the car sets off its alarm
  • Windows of cars that are close to the explosion will be shattered
    Please do not hesitate to comment if you have any features you would like to be added.

    Changelog:


  • 1.0

  • 1.1 -Alarms will stop after a random amount of time for each car (they stopped simultaneously before) -Delay between the explosion and the alarm starting slightly reduced to be more realistic
  • 2.0 -Rewrote the script, radius is calculated from epicenter of explosion now instead of player's position -Windows of cars that are close to the explosion will be shattered -Added ability to tweak radius via .ini
  • 2.1 -Alarms can be triggered by gunshots now (unless the weapon is silenced) -Alarms can be triggered by RPG and Homing Launcher rocket launch (if standing close) -Increased amount of cars that don't have alarms to make it more realistic -Decreased maximum alarm time (from 30 to 20 seconds) -Decreased minimum alarm time (from 10 to 0 seconds) -Minor bug fixes

    Requirements:


  • ASI Loader
  • Script Hook V
  • Community Script Hook V .NET 3.5.1

    Installation:


  • Extract files into the scripts folder
    First Upload: November 11, 2024 Last Updated: November 11, 2024


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