Date Tracking Returns: In-Game Clock Implementation (.NET) 1.5.1

.Net HUD Open Source


Description


Date Tracking Returns: In-Game Clock Implementation (.NET)

This is my first script for GTA V. It restores a previously hidden feature that shows the in-game date, despite developers having built a full calendar system. A "fixer" readjusts the default date to align with the game's action time, starting the main story in 2013.

NOTE: TIME READJUSTMENT WORKS ONLY AT THE START OF NEW GAME. OLD SAVEGAMES WILL RETAIN THE ORIGINAL DATE.

Minor shortcomings:

  • Dates and weekdays don't always match real-world counterparts.
  • Days might repeat upon reaching midnight in missions with fast clock or time stop.

The date format is currently DD.MM.YYYY and supports all built-in languages. Press F12 to display the in-game date.

Installation is simple: place .CS files into the scripts folder. Instructions are available in the ReadMe if needed. Delete any older versions before installing.

CHANGELOG

  • Ver. 1.5.1
    • Fixed version of scripts with month display correction (bug fix for month counting starting from 0 to 11).
    • Added debug tool (IGDateDebug_DC.cs) to help determine the incorrect month display bug by safely changing game days (see "ReadMe" for more information).
  • Ver. 1.5
    • Completely rewritten code, removing unnecessary lines.
    • Support for all 12 built-in languages: English, Russian, Chinese, Japanese, Korean, French, German, Italian, Polish, Spanish, Mexican Spanish and Portuguese.
    • Added fix (IGDateFixer.cs), which readjusts the default date to the date corresponding to actual game action time.
    • Numbers from 1 to 9 are now displayed as 01 - 09.
  • Ver. 1.0
    • First release.

First Upload: November 12, 2024 Last Updated: November 12, 2024


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