Description
Date Tracking Returns: In-Game Clock Implementation (.NET)
This is my first script for GTA V. It restores a previously hidden feature that shows the in-game date, despite developers having built a full calendar system. A "fixer" readjusts the default date to align with the game's action time, starting the main story in 2013.
NOTE: TIME READJUSTMENT WORKS ONLY AT THE START OF NEW GAME. OLD SAVEGAMES WILL RETAIN THE ORIGINAL DATE.
Minor shortcomings:
- Dates and weekdays don't always match real-world counterparts.
- Days might repeat upon reaching midnight in missions with fast clock or time stop.
The date format is currently DD.MM.YYYY and supports all built-in languages. Press F12 to display the in-game date.
Installation is simple: place .CS files into the scripts folder. Instructions are available in the ReadMe if needed. Delete any older versions before installing.
CHANGELOG
- Ver. 1.5.1
- Fixed version of scripts with month display correction (bug fix for month counting starting from 0 to 11).
- Added debug tool (IGDateDebug_DC.cs) to help determine the incorrect month display bug by safely changing game days (see "ReadMe" for more information).
- Ver. 1.5
- Completely rewritten code, removing unnecessary lines.
- Support for all 12 built-in languages: English, Russian, Chinese, Japanese, Korean, French, German, Italian, Polish, Spanish, Mexican Spanish and Portuguese.
- Added fix (IGDateFixer.cs), which readjusts the default date to the date corresponding to actual game action time.
- Numbers from 1 to 9 are now displayed as 01 - 09.
- Ver. 1.0
- First release.
First Upload: November 12, 2024 Last Updated: November 12, 2024
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- .Net
- Gameplay
4.42
180292
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3.5.1 (Major Overhaul Part C, Stock Increase Major Bugfix from 3.5)
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