Description
Check this video for a preview of V2.
Check github to get the sourcecode.
V2 Changelog
- Less wobbly movement, removed the side-slide thing in favor of a more standard orbital approach.
- Standarized everything with only two modes, camera far, camera near.
- Better camera feedback based on G-Forces.
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Proof of concept for Model and G-Forces based camerawork for a more NFS like experience. Or any modern racing game, for that matter.
Does not allow drive-bys. Does not have a LookBack.
The chasecam has a few experimental modes that cycle through emphasis on the vehicle's direction or where it aims, which G-Forces are applied, if any at all. They're named so you know what its doing. Will be made a menu in the future!
As life allows me I will try to improve upon this concept and make it a full fleshed out chase cam! I'll share the source soon, when I clean the concept's code so its easy to port to FiveM.
INSTALLATION
ChaseCam.dll goes onto 'GTAV Root/Scripts/'.
USAGE
While in a car, hold the NextCamera key a sec or two to toggle it. Tap it to switch between modes.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
First Upload: November 16, 2024 Last Updated: November 16, 2024
- Gameplay
- Vehicles
- Gameplay
- Player
- Weapons