Controlled Combustion 1.2d

.Net Weapons


Description


Controlled Combustion

Added source code into ZIP upload file. I also don't care, if you like my source code, there are prettier ones I know ;) UPDATE 1.2d (02.08.2019): • Bug fixes - please report issues! Also add your "ScriptHookVDotNet2.log" log file, or else I will not help and assist you. • Added source code into ZIP upload file UPDATE 1.2c (22.06.2019): • Selective fire now also works in cars! • Added source code UPDATE 1.2b (01.02.2019): • Added support for latest patch 1.0.1604.0 I was quite busy in real life and university - sorry, that it took me so long guys :P • Don't forget to also update to the latest NativeUI version! UPDATE 1.2 (25.05.2017): • Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none. UPDATE 1.1 (15.05.2017): • Added support for controller/gamepad. The controller/gamepad firing switch can also be customised inside the ingame menu! DESCRIPTION: This mods aims for a more realistic weapon behavior by adding the feature of selective fire (=Selective Fire) . So you can now choose between single shot, burst and automatic fire modes for most weapons. FEATURES: • Selective Fire - switch between single shot, burst and automatic fire modes • Customizable controls for switching firing modes • In-game menu for configuring settings CONTROLS: • Switch firing mode with keyboard (default: Capslock) • Switch firing mode with controller/gamepad (default: A) INSTALLATION: This is a .NET mod! The folder names inside the ZIP-file describe into which folder you should put which files. REQUIREMENTS: .NET Framework 4.5.2 Visual C++ 2015 ScriptHookV Latest ScriptHookVDotNet Latest Native UI for the in-game menu THANKS & CLARIFICATION: EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
First Upload: November 12, 2024 Last Updated: November 12, 2024


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