Authentic Driving Simulation V: Physics-Based Dynamics V5.5

Asi Vehicles


Description


Authentic Driving Simulation V: Physics-Based Dynamics


Please don't forget to leave your bug reports and suggestions in the comments!
What is this?
RealisticMass
GTA V doesn't take vehicle mass into account for its car physics - this mod tries to mitigate that by adding inertia forces based on acceleration. It doesn't just change the handling.meta values. It applies actual forces on your vehicle when it changes direction - accelerates. Both linear and rotational inertia are present.
Now features a menu to adjust values in-game!
Default keys for menu navigation: UP = L; DOWN = K; ENTER(SHOW MENU) = O
Highly Recommended:
To get the most realistic handling use Realistic Driving V v2.5 by Killatomate or another realistic handling.meta mod
Recommended mods:
- Stop!Powercutting by any333
- Realistic Driving V v2.5 by Killatomate
- Drive Modes & Custom Vehicle Cameras [Handling Editor] by stillhere
- Manual Transmission & Steering Wheel Support by ikt
Current Bugs and Issues
-Editing handling.meta values with external scripts in-game won't change RealisticMass physics. You'll have to reload manually in the menu.
-Game may crash with some Enhanced Native Trainer versions
-Only cars are tested and supported, plane, boat, 2-wheel,6-wheel transport will not work or may behave unexpectedly
-Teleporting is bugged, as it's impossible to determine when the vehicle is teleported and disable the inertia forces.
Credits
Modified from: Real Time Handling Editor by ikt

Changelog
Previous changelog in the archive

V5
-Complete rewrite of RealisticMass with a wholly different approach
-Calculation of forces is now handeled by the game engine: much more precise, forces of greater magnitude are fully supported
-Should be compatible with most, if not all, vehicle scripts now
-RealGripLoss and BetterPowerCurve removed to make True Realistic Driving V more compatible, will try to release them as standalone scripts.
V5.0.1
-Fixed bug where debugballs would sometimes not disappear completely or show damage effects
V5.1
-Fixed some bugs
-Fixed slow garage entrences/exits that may have caused soft-locks
-added rolloverhelp - Increases vehicle body-roll.
V5.3
-Minor menu improvements
-Major under-the-hood physics improvements
-added RealisticGravity - Self-explanatory. You might want to increase fSuspensionForce for this.
V5.3.1
-Fixed suspension lowering for "RealisticGravity"
-Slight visual body-roll increase for "RealisticGravity"
-Minor "RealisticGravity" improvements - recommended to use now
V5.3.1b
-Debug leftovers removed
V5.4
-RealisticGravity reworked: Mass effects driving characteristics now (experimental)(Realistic option in menu)
V5.5
-Minor frollcenrteheightcompensation fixes
-RealisticGravity tweaks
-RealisticGravity intensity adjustable
-Per-axis distribution of inertias tweaked, vehicle behaviour less erratic (SwapInertiaXY no longer needed)
First Upload: November 12, 2024 Last Updated: November 12, 2024


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