Amplifying the Player 1.2

.Net Gameplay


Description


Amplifying the Player

Description:


The PlayerVoice script enhances gameplay by adding dynamic audio responses for the player character. It plays custom audio clips based on actions like combat, aiming, bumping into NPCs, car crashes, and weapon reloading. Personalized configurations are supported for different player models, and lip-sync animations are integrated for a more immersive experience.

Changelogs:


-Initial Release.


- Added Car Jacking Responses.


- Combat Audio Logic Improved (No more Audio When Firing a weapon without a valid target)
- Aim Audio Will only Play when wanted level is less than 3 (Same as protagonists Franklin/Micheal/Trevor)
Key Features:


Plays random audio clips from a designated folder when the player shoots or performs melee combat.

Triggers audio feedback when the player aims at an NPC.

Plays a sound when the player bumps into NPCs, with a cooldown to prevent spamming.

Plays audio when the player’s car collides with NPCs' vehicles and NPCs on foot.

Plays audio when the player is jacking a vehicle from an NPC.

Provides audio feedback during weapon reloading actions.

Syncs the player character’s lip movements with audio playback for a realistic effect.

Easily configurable via an INI file, allowing you to set different audio folders and volume levels for different player models.
Installation:
-Place the all files into your scripts folder.
-Edit the PlayerVoice.ini file to configure NPCs and their voices.
-Create the folder for your character. Give the folder path in the ini. -Launch the game and enjoy!
Requirements:
-Script Hook V
-Script Hook V .NET
First Upload: November 11, 2024 Last Updated: November 11, 2024


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