Coco & Crash Bandicoot: Customizable Pedestrian Model 1.3

Add-On


Description


Coco & Crash Bandicoot: Customizable Pedestrian Model

Mod description
Crash and Coco bandicoot from "Crash Bandicoot 4: It's About Time" ported over to GTA V. They are compatible with add-on peds script. To install this mod, add the contents of the file to mods/update/x64/dlcpacks/addonpeds/dlc.rpf/peds.rpf/. Then use add-on ped editor and create a new ped with Nc_Crash and Nc_Coco as the name. It is recommended to use move_m@generic both in Clip Directory Name and Movement Clip set on both bandicoots. Feel free to use this add-on ped in FiveM servers without any form for monetization. FYI; I am not going to port more Crash Bandicoot characters. This project was for learning purposes only. I am also not taking in suggestions on characters. Thank you. - EDIT: I can't even live up to my own words... It felt incomplete without Crash. Now I wont port anymore Crash Bandicoot characters. Features
  • Facial rigging
  • Finger rigging
  • Custom skeleton
Technical mumbo jumbo This add-on ped is based of two components; head_000_r and teef_000_u. The head component contains 3 materials for the base, metals like belt, buttons and goggles and last material is the lenses on the goggles and earring. She is not a streamed ped, but a compactped. The base used for her is ig_bankman, which uses ig_ facial bones. In other words, the facial rigging works for ingame but not in cutscenes. As you may have noticed, she only has 4 fingers on each hand. To combat this, I attached the thumb, index, middle and ring bones to the hand. The pinkie bones is left unused. Don't worry, she can still flip the bird. lol Update 1.1 - 19 feb. 2021 Bundled Crash bandicoot model with Coco. He has the following features:
  • Facial rigging
  • Finger rigging
  • Custom skeleton
  • LODS (High, Medium and Low)
Coco has also been updated with the following changes:
  • Eyes has been opened a little to match the original style of the character
  • LODS (High, Medium and Low)
Update 1.2 - 3 mar. 2021 Updated 2nd and 3rd channel UV for Crash and Coco. This allows blood decals, as well other decals on them. Update 1.3 - 6 may. 2021 Re-exported both Crash and Coco with sollumz blender plugin. 1.2 will still remain in case you dislike the changes. 1.3 comes with following changes:
  • Wind effect added to hair, ears or other loose parts of the model.
  • Fixed specular maps
  • Removed unused bones (Pinkie finger bones removed due to not being used)
Issues As mentioned before, this ped uses a custom skeleton to maintain her original proportions. However, this makes her clip through the bottom of vehicles when entered. That is a downside of custom skeletons. Another downside is weapons are not properly attached to the hands and is likely to float in the air. Credentials Crash Bandicoot franchise © Activision Crash and Coco Bandicoot model originally made by Toys for Bob Majority of the weights by MrUncleBingo @ DeviantArt Rigging, Port and other modifications on mesh and weights by NcProductions
First Upload: November 13, 2024 Last Updated: November 13, 2024


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