Vanilla ENB Preset 1.0

Graphics


Description


Vanilla ENB Preset

Note: nve's postpassfx is used in the pictures to color grade, but due to obvious reasons I can't reupload it here, so you guys won't be getting the same colors as I do. However it should still be pretty close.

Note 2:

If you wanna use it in online it will work, but it is not recommended and somewhat considered cheating. USE IT AT YOUR OWN RISK

Note 2 edit:

The San Andreas Mercenaries update blocked more dlls, particularly the ones that enb and reshade uses. The only way to bypass that now is to enable Windows 7 compatibility mode on GTAV.exe.

"THIS IS NOT A GAMEPLAY FOCUSED ENB, IT IS VERY HEAVY"

Scuffed enb with some ptgi going on, designed with vanilla timecycles in mind.

Installation:

  • -download newest enb from and drop both .dll files into gta v game directory
  • -download this file and drag and drop everything into gta v game directory
  • -set in-game brightness to around 3/5 to 2/3 (its 2/3 in the pictures)
  • -max out every possible settings to achieve the look in my screenshots

(Optional) (Advanced)

Use nve's postpassfx and edit enbeffectpostpass.fx.ini then set:

  • -technique to anything that contains color grading
  • -nve official color grading preset selector to 0
  • -gamma to 1.06
  • -brightness to 1.0
  • -contrast to 0.9
  • -saturation to 1.13
  • -shadows tint to 0.498, 0.49, 0.478
  • -highlights tint to 0.498, 0.49, 0.471
  • -channel mixer : blue to 0, 0, 0.98

Shift and enter to open configurator

Shift and backspace to toggle effects.

Features:

  • -screen space ptgi
  • -removed yellowness and blue shadows/tint
  • -removed chromatic aberration and lens distortion
  • -removed anamorphic lens flares
  • -highly reduced original bloom
  • -lighting rework
  • -golden shine at sunrise and sunset
  • -some better bloom
  • -fog reduce (doesn't work with msaa on)
  • -procedural shadows
  • -enhanced ssao
  • -enhanced reflections (vehicles, puddles etc.)
  • -darker nights

Known Problems:

  • Vehicle glass appears green under direct lighting
  • ssao and ptgi can be glitchy (a lot of color banding) under dark lighting

Credits:

Boris Vorontsov for enb


First Upload: November 15, 2024 Last Updated: November 15, 2024


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