Ultimate Vanilla Blood Experience 2.4.a

Misc Texture Graphics Blood


Description


Ultimate Vanilla Blood Experience

MAKE BACKUP YOUR FILES BEFORE INSTALL



Changelog:

2.4.a - Fixed excessive amount of blood when falling on sand, grass, ground

2.4 - Blood pools now look more concise

2.3 - fixed white splatters on porous surfaces
- Added porous blood pool

2.2 - Added wetter texture generated from falls.
- Reduced size of blood from sliding against ground (now liters of blood will not flow
from the body)

2.1 - Fixed texture breakage when falling from a height. And when leaving the transport on the go.

Installation:

Drop files in following locations use OpenIV

mods > update > update.rpf > x64 > textures - fxdecal.ytd
mods > x64a.rpf > textures - peddamagedeacals.ytd
mods > update > update.rpf > common > data > effects - decals.dat
mods > update > update.rpf > common > data > effects > peds - peddamage.xml
mods > common.rpf > data > effects - materialfx.dat


ABOUT MOD

The mod makes new laconic blood textures that fit into the style of the game, and also adds the following improvements:

1. Adds new neat pools of blood without unnecessary splashes. In some mods, the splashes grew over the surface. It looked like the texture was just creeping across the surface. That looked really stupid LOL

2. Increases the size of splashes from hitting the ground from a great height.

3. The texture of the splatter has become more raw and reflective.

3. After a bullet hits the body, the wound bleeds for some time and soaks the tissue. The holes in the body became damper.

4. Changed holes for glass and metal of cars

5. Now the sliding textures are shorter. When exiting a vehicle while driving, elongated blood textures appeared, but they looked bad. (Now the texture does not always break off, or less pronounced)

6. The style of Splatters from the bullet exit has also been changed.


First Upload: November 15, 2024 Last Updated: November 15, 2024


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