Reduced Colour Grading for Character Abilities 1.0

Graphics


Description


Are you tired of the way the game's colour becomes more blue during Michael's ability, green during Franklin's, and red during Trevor's?

This is a simple mod that nulls out the RGB modifiers that each effect triggers in order to keep the game's normal colours. Their abilities still produce vignetting and higher exposure, so they don't look like normal gameplay, but this is intentional just to make their abilities more obvious and stylised. Now you can use Franklin's ability to take awesome screenshots with car light trails without having to deal with the green tint, for example.

Known issues:
- Trevor's ability isn't quite neutral yet. This is because his ability is unique, producing the "glitchy" look and twitching image. It's less red than the stock version, but not quite the same as without using an ability.


First Upload: November 16, 2024 Last Updated: November 16, 2024


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