NaturalMotion Euphoria Mod (Being Re-done) 1.3.7
Ped ConfigDescription
**LINK TO MY MOST UP TO DATE EUPHORIA MOD**
https://www.gta5-hub.com/misc/red-dead-redemption-euphoria-physics
** IF YOU ARE USING A PIRATED COPY I WILL NOT HELP/FIX YOUR ISSUES** This is an amazing game and deserves to be purchased.
**CAMERA ISSUE FIX**
Simply Remove the "PedBounds.xml" file from;
"update\update.rpf\common\data"
Special Thanks to @AllDueRespect for noticing that, that was the file messing with the camera. I will look into fixing it later.
Changelog;
v1.3.7
**THIS UPDATE ONLY TOUCHES THE TEST FILES.
**Cover and switching weapons from the test files should be fixed. (I tested this for hours and encountered no bugs.)
**Dead Tuning Tweaks.
v1.3.6
**THIS UPDATE ONLY TOUCHES THE TEST FILES ONCE THE TEST FILES ARE BUG FREE THE MOD WILL BE RELEASED SEPARATELY ON IT'S OWN FROM THIS ONE.
**New Installation for the TEST FILES.
**More NaturalMotion TEST FILES added.
**Adds more Tasks from Max Payne 3 into TEST FILES.
**Weapon Swap issue should be fixed in TEST FILES.
v1.3.5
**ADDS NEW TEST FILES ONLY**
THIS DOES NOT CHANGE ANY OF THE OIV FILES ONLY THE NEW FOLDER THAT WAS ADDED.
This contains all the Euphoria Tasks from Max Payne 3 Converted to GTA V
I also have GTA IV'S ped locking system when aiming a gun at them but it only works with keyboard atm so I won't release it yet and a majority of people use free aim anyways.
v1.3.4
**PHYSICSTASKS WAS NOT TOUCHED**
**Adds GeneralTasks
**Adds DefaultTasks
**Added the Following Tasks to GeneralTasks and DefaultTasks from Max Payne 3 (Not sure if all of them work but I know the dead/dying and DeathZone tasks work.)
Tasks Added:
**DeathZone (Helps Ped React better when dying on objects.)
**CombatMeleeShove
**CombatFSM
**DeathSuggestionHelper (Helps Ped React better when dying on objects.)
**Advance
**BlendFromNaturalMotion (Helps Blend Euphoria when dying to look more natural.)
**CombatWoundedFSM
**AimGun
**AimGunOnFoot
**Reactiom
**PlayerCoverMP3
**Dead (Better Death Writhes)
**DeadBC
**Dying/Dead
**OpenDoor
**Surrender
**Roll Dodge
**MovePlayer
**Targeting
**GravityWell (More Realistic Gravity when dead ped is falling)
**cCover
v1.3.3
**Adds IKResolver File
v1.3.2
**New Installation fixing Original Weapons.meta not installing all original files causing animation changes and usage of certain weapons in/on vehicles.
**State Of Mind's Real Weapon Gameplay. (Must install his mod first as my I only change a few files from his mods.)
**Added Max Payne 3's Brace fall Tunables
**Added "ANIM_GROUP_DAM_KO_PED" AND "ANIM_KO_COLLAPSE" from Max Payne 3.
v1.3.1
**Tweaked HighFall Reactions and increased SplatWhenStopped.
**Removed Surface Grab causing floating issue when shooting swat peds that were Repelling from helicopters.
v1.3
**Re-added StaggerFall which was accidentally removed in version 1.2.9 (Sorry about that.)
**Tweaked Rage Ragdolls
**Tweaked Weight to peds when grabbing/hit by vehicles
**Floating issue when shot on a slope or when near stairs should be fixed
v1.2.9 (Fixed)
**Added BodyWrithe to StunGun to fix missions not working.
v1.2.9
**Fixed some StayUpRight bugs which made the peds torso stayupright.
**Added Max Payne 3's Rage Ragdoll's
**Removed MiGGousT PedBounds Which was accidentally uploaded and Re-added my version which was supposed to be uploaded.(Sorry about that)
**Added Rage Ragdoll to when peds are hit by a vehicle to look more realistic.
**Decreased all TimeBeforeReachForWound to "0"
**Added more BodyBalance to peds with armor.
**Added Armor tasks so peds with armor can stay up longer when being shot. (These means normal peds will fall quicker than peds with armor.)
**Added Pointgun to Explosion reactions so peds will hold onto their gun when hit by an explosion.
**Removed some of the bugs causing peds to float(Still happens but not as often)
**Improved RollingDownstairs by Adding Rage Ragdoll and forceroll
**Added Rage Ragdoll to FallOverWall so peds don't look so stiff.
**Added SplatWhenStopped to Highfall for when falling of buildings or high places.
v1.2.8
**Removed beta files and reverted back to v.1.2.6 and adding working tasks from the beta file.
** Added Ragdoll relaxation to when peds are dying/falling so it looks more relaxed and normal.
**Falloverwall works again.
**Tweaked Reachforwound tasks
**Tweaked Headshot staggerfall time
*Added a task to help peds lean and stagger towards a wall or object.
**Added an impact reaction when staggering towards a wall or object.
**Added an impact reaction to HighHighfallEnd
**Fixed peds leaning for a long period of time and taking way to long to fallover which made them look suspended from ropes lol.
**Tweaked Stagger fall Foot movement speed
** Added Ragdoll to RollDownStairs which helps peds roll better.
**Added some ragdoll and ground friction tasks to Jumprollfromvehicle (Don't really think it did much other than make the ped bounce off the ground like once or twice)
**Added Ragdoll and Bodywrithe to Falloverwall for a more relaxed fall.
**Tweaked shotgun to make peds stay standing when shot rather than forcing them back like those hollywood movies although the Double Barrel will blow someone away as it's beast as fuck.
**Added Different Task's to weak,default, and aggressive ped's so all reaction are different.
**Added tasks to Armour_Shot so peds with armour can stagger and take less bullet impact when being shot at.
v1.2.7 (Beta)-
**FallOverWall is no longer working atm looking to fix it.
**ReTweaked a ton of the reactions.
**Tweaked so peds walk backwards more when being shot.
**Headshot Reaction Tweaks.
** Small adjustments to RollDownStairs, Rolling Fall and Jump out of vehicle.
v1.2.6-
**Adjusted weapons to have all the same behaviours someone pointed out that they were different but I made them all the same now
**Fixed Original OIV still having Rippler's recoil on the Main weapons.
**More tweaks to RollDownstairs and RollingFall.
**Adjusted shotgun to hold wounds more before falling.
**Added more Relaxation and less StayUpRight with Weapons.
**Fixed when knocking out a player with your gun, would cause the ped to float a bit before dying.
**Re-added Damage's and Results which I guess was causing peds to have double health it was removed a few updates ago but is back in and now peds should get knocked out after a couple punches. Weak peds still get knocked out quick.
**Added more relaxation to when the player jumps out of a moving vehicle.
**Backshot had broken behaviours and tasks I added some to fix the peds staying upright and looking broken.
**Adjusted FalloverWall to make peds fall slower when going over a ledge or falling off a building seems closer to RDR when you would jump off a cliff.
v1.2.5-
**Added more ragdoll to the player when jumping out of a vehicle.
**Removed stiffness when jumping out a vehicle/bike and added more velocity to force roll, looks a lot more closer to GTA IV but not 100%. Get's rid of the sliding on ground thing and actually adds friction to make the ped bounce around.
**Added more pushback force when shot with a shotgun.
**Added RelaxUnwind to all weapons set's so the ped looks more relaxed when shot.
**Added more ReachForWound behaviours on weaponsets .
v1.2.4-
**Added jumping out of vehicle friction like GTA IV (still needs more arm looseness and peds seem a bit to stiff compared to GTA IV but still very cool.
**Added rolling downstairs setting's from RDR which was very similar to GTA IV.
**Added more wound grabbing with certain weapons.
**Adjusted some tweaks to when peds are falling down. Not really noticable but it looks a bit smoother.
** Removed Real Weapon Gameplay Compatibility as it caused issues with spawning all weapons and caused Trainer mods to crash with a fatal error. (Sorry about that) just use Rippler's it's very similar.
v1.2.3-
*New Simpler Installation guide with 1 of 3 OIV files to choose from they'll install the euphoria mod with which ever compatibility pack you choose.
*FINALLY fixed the oiv issue it was the tool I was using causing the issue it all should be fixed now finally (sorry about that).
v1.2.2- *Fixed stun gun which caused peds to look really stiff.
*Fixed SMG and Rifle legshots making peds have a seizure.
*Added stagger with headshots.
*Added wound grabbing when shot in the chest.
*New Rolling animations when rolling down a hill, stairs or sloop
which causes the peds to protect their head when rolling and when
falling from a high distance they will keep hands raised above heads
like in Red Dead Redemption.
*Added arms looseness when shot.
*Few other small bug fixes.
v1.2.1- Uploaded wrong OIV it was still installing a mod folder inside the mod folder
v1.2- Fixed the OIV File causing Fatal Error or Installation Failure Issue. Added Rippler's Realism compatibility You can now choose between original weapon files or Rippler's. Special Thanks to @Rippler for his amazing mod without it the world of GTA would be very boring.
v1.1- Fixed OIV installing 2 mod folders
What's up guys this mod is a combination of Red Dead Redemption's Euphoria And Max Payne 3's Euphoria settings.
Special Thanks to @JediJosh920 for providing me the Red Dead Behaviour files and @Bravercoolio for helping me with the ped staggering.
Special Thanks to @Rippler For his amazing weapon Realism Mod.
OLDER UPDATES:
https://www.mediafire.com/folder/ktss0tj1e8w50/NaturalMotion_Euphoria_Older_Updates
Installation is in the .rar file it's a simple OIV File.
I only uploaded this mod so soon is because I want feedback on what's broke (cause things are broken) and wanted to know what needs fixing.
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Zippo's Mod for his crawl animation from x64c.rpf files
https://www.gta5-hub.com/misc/zippo-raided-blood-gore
First Upload: November 16, 2024 Last Updated: November 16, 2024