If you have any questions about the installation process or the mod itself, you can ask them in the comments section below. We'll be happy to help!
It includes detailed instructions on how to install the mod, as well as information about its features and benefits.
Thank you for visiting our website. We hope you find the mods you're looking for and have a great time playing GTA 5!
Please be sure to download the correct file:
If you are running a FiveM server and want to provide this map there then download 3.2-FiveM
Otherwise (
common case) if you want to use it in Singleplayer/Story mode please download version
3.2-SP ===============================
Recommendations ===============================
This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
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Credits & Notes ===============================
This map is based on the map
GTA V Remastered in version 2.0b by
le__AK I want to thank him very much for that great map and his permission to publish this extension.
This mod is compatible with
Forests of San Andreas: Revised (tested having both mods installed, using the original gameconfig.xml and no heap adjuster).
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Mod Features ===============================
- Works as Add-On Ymaps, this means perfect integration in the game.
- 6947 more variety objects added around L.S. (trees, palms trees, plants, benches, bins, terrasses/tables/chairs, chickens, ... and so much more).
- All props are manually placed with different orientation, size and rotation.
- Clean structure: This mod only adds a new file vremastered/dlc.rpf and does not modify any other files except the dlclist.xml (adds one line to activate this mod). This allows an easy installation as well as uninstallation.
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Screenshots ===============================
In order to demonstrate only this mod and exactly as it is all screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.
Because this mod spans across Los Santos City and County these 17 screenshots are by far not complete so please consider them just as a hint to give a first impression.
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Changelog ===============================
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Version 3.2 ===============================
- Reworked area at Hotel von Crastenburg.
- Increased LOD distance for small props.
- Added LOD and SLOD models for Prop_Tree_Mquite_01, Prop_Rio_Del_01 and Prop_Rus_Olive.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03)
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see GTAFORUMS Topic "[REL|V] V PropRestore" for further information).
- Recalculated Z coordinates of trees and palms for a more versatile appearance.
- Removed three bollards and a tree that were conflicting with story missions (thanks to Xotiic92).
- Replaced some bollards (prop_bollard_05) by road poles (prop_roadpole_01a).
- Changed a few props (relocated, replaced, scaled, ...).
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Version 3.1 ===============================
Visual changes:
- Removed most of the litter, card piles, boxes, ... that were part of the previous version. This does NOT mean that these props are removed from other mods or even from the original map.
- Fixed three floating birch trees (Prop_Tree_Birch_05).
- Reworked LOD models to get less noticiable transitions from LOD to HD entities (especially for palms the transition is now considerably smoother).
- Added LOD and SLOD models for ficus trees (Prop_Tree_LFicus_*).
- Recalculated distance when to change from HD to LOD model.
- Turned (around z axis) and slightly tilted trees and palms that previously had no rotation (to get a more versatile look).
- Reduced size of some huge palms.
- Changed a few props (relocated, replaced, scaled, ...).
Other changes:
- Reduced extents of static collision models and slod models.
- Reduced/recalculated distance when to change from LOD to SLOD1 (increases performance without noticible affecting visual appearance).
- Fixed non-tree entities (like small vegetations, newspaper boxes, benches, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...).
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Version 3.0 ===============================
Main purpose of this version was to significantly increase performance and ensure stability. This is achieved by the following changes:
- Created textures and models for medium far distance view (LOD models) for vegetation entities.
- In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models).
- Reduced/recalculated values for far distance view models (in accordance to their size) to be more consistent with other entities.
- Performed clustering of entities to get reasonable chunks of maps (to get rid of having some ymap files with huge extents).
Visual changes:
- Fixed some floating vegetation entities.
- Enabled reflections of vegetation (that is because for reflections LOD and SLOD1 to SLOD3 models are used).
Other changes:
- Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision).
- Provided OIV installation and uninstallation file.
- Provided FiveM resource bundle.
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Previous versions ===============================
See
GTA V Remastered by
le__AK ===============================
Overview of added props ===============================
bins: 137
bushes: 397
cacti: 258
crops: 152
palms: 1836
trees: 2624
potted plants: 66
misc vegetation: 263
rocks: 33
seats/tables: 374
others: 807
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total: 6947